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Thread: How do attack values work? Attack + lethality, armor/shield/etc

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  1. #1
    Member Member Intranetusa's Avatar
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    Default Re: How do attack values work? Attack + lethality, armor/shield/etc

    Quote Originally Posted by Kikaz View Post
    Okay this is off topic but it's been bugging me and I have to ask: Why don't you type Gaesatae? At first I thought it was a spelling error but you've been quite consistent with the spelling and I'm curious as to why you spell it like that.
    Because it's an incredibly difficult word to spell, and I always thought it was pronounced with two t's such as: Gus-ta-tay?
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  2. #2
    Sandwich Maker Member Kikaz's Avatar
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    Default Re: How do attack values work? Attack + lethality, armor/shield/etc

    Quote Originally Posted by Intranetusa View Post
    Because it's an incredibly difficult word to spell, and I always thought it was pronounced with two t's such as: Gus-ta-tay?
    Hmm... Odd, since you've been spelling it right save for the "t"... I haven't heard or seen the extra "t" pronounciation or spelling, I don't have EB on this computer so I can't double check.


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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: How do attack values work? Attack + lethality, armor/shield/etc

    How does movement fit in for shield? Units take more damage from the front while moving than just standing there. Is the shield applied when moving or is it just not doubled? I seem to recall that it is only doubled when standing still.
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    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: How do attack values work? Attack + lethality, armor/shield/etc

    Also the ready position is a better defense against missiles than idle.

    I believe it is pronounced Guy-sa-tay btw
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    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: How do attack values work? Attack + lethality, armor/shield/etc

    Guy-sa-tie
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    πολέμαρχος Member Apázlinemjó's Avatar
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    Default Re: How do attack values work? Attack + lethality, armor/shield/etc

    Wow, Tindanotae has 2 less morale and a bit longer javelin range for the same price as Gaesatae. BAD.
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    Member Member Intranetusa's Avatar
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    Default Re: How do attack values work? Attack + lethality, armor/shield/etc

    Quote Originally Posted by Kikaz View Post
    Hmm... Odd, since you've been spelling it right save for the "t"... I haven't heard or seen the extra "t" pronounciation or spelling, I don't have EB on this computer so I can't double check.
    You're probably correct. My spelling is jerry rigged.

    Quote Originally Posted by Macilrille View Post
    Write exactly as follows:
    create_unit settlement/"Character" "Type" _ _ _ _
    ...
    I have often tried to use this, move_character(moving rebel stacks to nearest rebel settlement) and add_money to stop blitzing from AI factions and get a historical-ish expansion, but it never succeeds, even with 60+ units and a million Mnai The Yellow Death and Pontos in my current campaign is still overrunning the AS and the Sweboz still pwns their Eleutheroi neighbours. I am not certain it is worth the hassle. I have also used it to get reformed Sweboz infantry after reforms should have happened but only heavy cav was available. I created infantry in the relevant towns and gifted other factions with the equivalant Mnai.
    Cool thanks. Although the main reason for me to spawn units isn't to stop AI expansion, but to give me a challenge. ie. If I'm Carthage, I want to spawn 10 full stacks of hastati/principes/triari in Italy when my army is about to invade Rome. If I'm Rome, I want to spawn 10 full stacks of elite Carthie units...

    Mostly just about the challenge of fighting wave after wave of full stack enemies with your same veteran units. ;)
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