Write exactly as follows:
create_unit settlement/"Character" "Type" _ _ _ _
-Character is in " " and is the character name, example create_unit "Lvcvis Romanvs"
-Type is the name you find in descr_unit, for example "roman infantry polybian triarii" some of the eastern and Cartie names are... not easy.
- _ _ _ _ is Number(1-20) Experience(1-9) Armour(1-3) Weapon(1-3), note that you can give units Gold and Silver shields and weapons still using the console despite EB not allowing anything over Bronze or 1.
If there are several characters of the same name (Lvcivs Romanvs, LvcivsA Romanvs - LvcivsB -> LvcivsL Romanvs I think L is highest), you type character_reset through the names until you see the one you wish to give units having his movement reset if it is your own or until the game lets you if it is another faction or Eleutheroi (IE the character exists).
Notice that if you give a faction units you also need to give it money as the upkeep will ruin it otherwise and effectively stop them doing anything. If you add units and money the AI will use it, if only units it stops in its tracks and just stand around.
I have often tried to use this, move_character(moving rebel stacks to nearest rebel settlement) and add_money to stop blitzing from AI factions and get a historical-ish expansion, but it never succeeds, even with 60+ units and a million Mnai The Yellow Death and Pontos in my current campaign is still overrunning the AS and the Sweboz still pwns their Eleutheroi neighbours. I am not certain it is worth the hassle. I have also used it to get reformed Sweboz infantry after reforms should have happened but only heavy cav was available. I created infantry in the relevant towns and gifted other factions with the equivalant Mnai.
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