Quote Originally Posted by gamegeek2 View Post
According to Aradan, the formula for chance to kill is (assuming Medium difficulty)

const1 * lethality * 1.1 ^ ( ATK - DEF + MDF )

not sure what const1 is, but it is a constant, so when comparing values you don't need to factor that in
animation factor constant, according to some TWC articles, animations that was basically slow, and had huge delays between their attacks are less effective than fast and less delayed animations