Hi there, I made this topic to clump all my ideas together, since my other ideas were incoherently spread across multiple posts.
I need suggestions for tweaking the unit stats - suggestions for mostly game balance, but I don't want to stray too far from historical accuracy.
Thanks!
Updated Jan 22nd, 2012. July 1st, 2010
-updated elephants, babylonian spearmen
Changes so far:
All Phalangites with sarissa 'phalanx' attribute
+1 defense skill
-2 shield to 3
***So far so good, they are more vulnerable to missiles. Should I reduce this to 3? I think a value of 2 was the original RTW vanilla phalangite shield value
All Chariots +1 HP to 3HP (horses), riders stay at 2 & 1 hp for Celtic bodyguard and Scythe chariots respectively
Celtic Chariot -1 def skill, -1 armor
Scythe chariot -4 armor, +2 morale
***so far it seems ok
Rationale:
Spoiler Alert, click show to read:
All Nake Fanatics/Gaesatae -1 HP to 1HP
+3 defense to 18
+1 attack to 14
+1 armor to 6
***This Gaesatate tweak change has worked great, and has balanced them out.
Rationale:Spoiler Alert, click show to read:
Classical Hoplites with only 1 weapon
+Short Pike attribute, thanks to TW Fanatic's idea
+1 shield to 5
-.1 spear lethality to .12
-2 armor
added .25 unit cohesion value at the end of "soldier" trait
.8 is now the formation distance for all hoplites formerly with .76
***Based off of TW Fanatic's minimod that made classical hoplites awesome - short pike attribute and a shield value of 6.
Rationale:
Spoiler Alert, click show to read:
Non short-pike classical hoplites (2 weapons)
added .25 or .3 unit cohesion value at the end of "soldier" trait and tightened the formations
of units such as the Celtic Arjos, Agema, etc to around .8
All Elephants +1 HP
3 HP elephants to 4HP
4 HP elephants to 5HP
-5 armor for African forest elephant 23 to 18
-5 armor for towered African forest elephant 23 to 18
-5 armor for African bush elephant 25 to 20
-5 armor for African forest elephant 23 to 18
-5 armor for armored Indian elephant from 30 to 25
-5 armor for Indian elephant from 23 to 18
In single player, I reduced the cost and upkeep of elephants. Also added another HP to 5HP for small African forest elephants
and 6HP for towered forest elephants, African Bush elephants, and Indian Elephants w, w/o armor.
Rationale:
Spoiler Alert, click show to read:
Sacred Band Phalanx
Removed their 2ndary weapon, which was entirely useless due to its lower attack value and same lethality as the spear
After removing their 2ndary weapon, I was able to add the short pike attribute. Now they fight as an awesome cohesive classical phalanx unit!
I've decided to also increase the shield value to 5 to match the other classical hoplites.
Rationale:Spoiler Alert, click show to read:
Shipri Tukul (Babylonian Heavy Spearmen)
This awesome mercenary unit is underpowered.
Added +1 to armor, and +1 to morale.
Thrakioi Peltastai & Thrakioi Peltastai mercs
Reduced lethality from .26 to .165, increased attack from 7 to 8. Now it matches most other units with a one handed AP-weapon with .165 lethality.
Cordinau Orca (Scordisci Elite Infantry)
Increased long sword lethality from .12 to .225. Decreased attack from 15 to 14.
Persian Hoplites (eastern infantry kardaka)
Similar to the Sacred Band, I got rid of the 2ndary sword weapon which wasn't any more useful than its spear. Then +1 shield, -2 armor, -.02 lethality to .12, and added the short pike attribute.
Roman Praetorian Cohorts
Increased the custom-battle cost in both single and multi edus to 3533. (originally it was around 2000ish for custom)
Roman Manipular Infantry - increased costs to values before EB v1.2
I'm changing them back closer to their original values because they seem way outta balance in comparison to other units. Even if it is to portray Rome's vast manpower ability to spam infantry, I think that can
be represented via campaign script or giving money to the AI.[/SPOIL]
New Values:
Early Hastati = 1258 cost, 314 upkeep
Polybian Hastati = 1333 cost, 333 upkeep
Early Principes = 1454 cost, 364 upkeep
Polybian Principes = 1647 cost, 412 upkeep
Early Triari = 2304 cost, 576 upkeep
Polybian Triari = 2171 cost, 543 upkeep
Want to change:
Cavalry in melee.
Another idea - cavalry fares poorly in melee mostly because of their size right? Because the horse + rider unit is so big, 1 cavalry unit has to fight like 3-4 infantry units at once when engaged in melee. Do you thinking doubling their HP, and lowering their defense & armor would make them more effective at melee while keeping them not overpowered like in RTW vanilla?
Actually, what would happen if I gave cavalry unit's a mount value of 1 along with the unit HP of 1, instead of the unit HP being 2? Would that just mean they die twice as fast...or twice as slow?
For some reason, in the multiplayer edu, the Greeks don't have access to the Hellenic Heavy Skirmisher (Peltasti), I added Greek Cities as an owner in the edu. Also tightened Syracusian hoplite formation to match the formations of regular Greek hoplites.
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