Page 2 of 2 FirstFirst 12
Results 31 to 57 of 57

Thread: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggestions?

  1. #31

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    How are yoiu going about chaing the stats? Do you just edit the values in the edu?

    Also, how do yo edit the mp rosters for each faction?
    Last edited by SlickNicaG69; 07-13-2010 at 09:12.
    Veni, Vidi, Vici.

    -Gaius Julius Caesar



  2. #32
    EB:NOM Triumvir Member gamegeek2's Avatar
    Join Date
    Mar 2007
    Location
    Hanover, NH
    Posts
    3,569

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    Im working on a comprehensive change for EB EDU SP for BI.exe
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

  3. #33

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    Quote Originally Posted by SlickNicaG69 View Post
    How are yoiu going about chaing the stats? Do you just edit the values in the edu?

    Also, how do yo edit the mp rosters for each faction?
    Which stats do you wish to change? Single player or Multiplayer? Choose one, go to its sp or mp edu backup folder in RTW/EB and edit the EDU values. For ownership add proper faction to ownership lines.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  4. #34
    Member Member Intranetusa's Avatar
    Join Date
    Jan 2007
    Location
    Maryland, USA
    Posts
    1,247

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    Quote Originally Posted by SlickNicaG69 View Post
    *Legionary attack should be AP, it says it in the description.
    *Legionary lethality should be at least .225 or higher, since even the Southern Gallic Swordsman has a lethality of .225, despite possessing a common 'longsword.' It would be wrong to factor in reputation in for this.
    Nah. The gladius is no more armor piercing than your regular spear point. If we gave the gladius AP, you'd have to give all spears AP as well.

    As for lethality, a short sword simply isn't as lethal as a long sword. I think the short sword might have a faster attack rate that compensates anyways. Furthermore, EB can't factor in the fact that longswords have a longer attack range than short swords.

    So short swords having less lethality than long swords would make sense.

    As another AP point, again, giving a gladius AP properties means we would have to give all arrows fired from composite bows AP property as well. Actually, we'd have to make bows much stronger...considering an arrow fired from a composite bow has a better change of penetrating chainmail armor than a stab from a gladius.


    Quote Originally Posted by SlickNicaG69 View Post
    *Since the 'rendering the shields useless' is impossible, somehow adjust the pila so that it doesn't kill 0 units up front, regardless of what unit type it is... this one is especially needed as anyone can tell you how unrealistic it is for pila to be thrown at the flanks of a phalanx unit, and still kill only 1 soldier (I remember throwing one whole volley at the backs of some Scythian cataphracts and killed a total of 1 unit... yes 1!!!), there is something wrong with that.
    I usually kill like 10+ enemies from throwing pila into their front, and kill 20-30+ enemies if I throw pila into their rear.

    As for cataphracts, they don't carry shields, and most of their defense lies in their armor, which covers front and back. So throwing pila into the back of a cataphract line is no different than throwing it into the back of a cataphract line. And if they have good lamellar plate armor instead of chainmail, they wouldn't take very much casualties...

    But just killing 1 seems a bit low. I'll have to do tests on that. Are you throwing pila straight on? If it is thrown into a high arc, then it will barely kill anybody.


    Quote Originally Posted by SlickNicaG69 View Post
    *The pila has an attack value of 4!, even being armor piercing, what difference would it make vs some light infantry? It would actually be weaker than a rudimentary javelin from a Spanish ambusher... again... a nice subject for an experiment...
    Probably for balancing issues. I think they should take out the AP trait for pila and just give it a very high attack value - higher than the regular javelins. That should make it decent against lightly armored infantry. I'll do some testing.



    Quote Originally Posted by SlickNicaG69 View Post
    In regards to the Neitos, why is their defense skill, armor, and morale so high? Their description says the following (from site): Why would their armor be superior to the Romans'? Why would their defense skill be higher? Why would, above all things, their morale be so close to the Romans if they were merely the Boutoras in heavy armor... I'd concede a morale of 10, assuming their equipment enchance their 'confidence.'
    I think the reason for this is because the Neitors are expensive elite units that are rare, whereas the Roman soldier was plentiful and your rank and file soldier.

    So it's a well equipped, well trained "elite" Gallic soldier vs a well equipped, well trained "average" Roman soldier.

    This should be reflected with a proportionally higher cost to train and maintain, imo.
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
    -Albert Einstein




  5. #35

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    I would tend to agree with Slick for the following reasons Intranetusa:

    Nah. The gladius is no more armor piercing than your regular spear point. If we gave the gladius AP, you'd have to give all spears AP as well.
    You cannot say that without ignorance or possessing a subtle disdain for the Roman soldier. The Gladius is arguably the most renown weapon for lethality in the ancient world. It's physical design and features reinforced this to a high degree. It was not just double-edged, which in itself was a stark advantage over the typical barbarian swordsman, but also was made of highest quality steel. It was so short as to make it so light as to render it efficient with one hand, yet was able to incapacitate to the same degree as any broadsword. Yet the point most relevant to the point, is its unbreaking sharp point and edge, which made it easily able to deliver blows within the many crevices of heavy armor. It must be pointed out that the lethality of a unit comes not from the weapon, but how the weapon was used.

    If you seriously analyze even the most developed spearman - the hoplite - you will see that even such a highly professional soldier did not rely on the lethality of his weapon to kill an opponent, but by skill, defense, and counter-attacks in which the most usual desired outcome involved the knocking down of the opponent, to be pierced in an unarmored spot at the hoplites choosing, due to the defenders defenseless situation.

    Thus, it is apparent, as a rule, that a swordsman will always be more lethal than a spearman, due to the fact that it is much easier deliver blows and find weak spots in armor when in close, than when farther away.

    Of relative value, I would agree that the "sarissa" should have the AP attribute, as the weight of force with which it was inherently used would allow pikemen to easily pierce heavy armedd units.

    As for lethality, a short sword simply isn't as lethal as a long sword. I think the short sword might have a faster attack rate that compensates anyways. Furthermore, EB can't factor in the fact that longswords have a longer attack range than short swords ... So short swords having less lethality than long swords would make sense.
    I wouldn't busy myself with attack rates... It is much too trivial and disputable to challenge EB's settings in this respect.


    As another AP point, again, giving a gladius AP properties means we would have to give all arrows fired from composite bows AP property as well. Actually, we'd have to make bows much stronger...considering an arrow fired from a composite bow has a better change of penetrating chainmail armor than a stab from a gladius.
    This again would fit into what I said previously regarding the nature of the weapons and how they are used. If you look at it with education, it is impossible to deny that the function of the archer is to kill unarmored or undefended opponents. Yes, there are many instances where "arrow pierced through shield" and "pinned foot to the ground" but these are examples in particular, not in general. I doubt that Crassus' legions were lost more because their shields and armor were utterly useless against the Persian bow, than because of Crassus' own strategy and tactics.

    Also, realize that, by 272, the composite bow was prevalent almost everwhere in the East and in Africa. It was not adopted in the West due to its logistical failures in the damp weather.


    I usually kill like 10+ enemies from throwing pila into their front, and kill 20-30+ enemies if I throw pila into their rear.
    Have you ever tried this manoever against pikemen or naken fanatics? It is simply ridiculous.

    As for cataphracts, they don't carry shields, and most of their defense lies in their armor, which covers front and back. So throwing pila into the back of a cataphract line is no different than throwing it into the back of a cataphract line. And if they have good lamellar plate armor instead of chainmail, they wouldn't take very much casualties...
    Even if an ancient cataphract possessed the means to use Robocop's suit, I doubt he would want to see if he could survive a point-blank shot from a javelin, let alone from the back.

    But just killing 1 seems a bit low. I'll have to do tests on that. Are you throwing pila straight on? If it is thrown into a high arc, then it will barely kill anybody.
    That is the proper way to test the theory: to test it out. In my example, it was always done at the maximum distance, although I doubt the distance factor should have such a high discrepancy in this respect, albeit with its effect on damage.


    Probably for balancing issues. I think they should take out the AP trait for pila and just give it a very high attack value - higher than the regular javelins. That should make it decent against lightly armored infantry. I'll do some testing.
    I would argue that it should have both, in order to reflect its high level distinction over the regular javelin.



    I think the reason for this is because the Neitors are expensive elite units that are rare, whereas the Roman soldier was plentiful and your rank and file soldier.

    So it's a well equipped, well trained "elite" Gallic soldier vs a well equipped, well trained "average" Roman soldier.

    This should be reflected with a proportionally higher cost to train and maintain, imo.
    A Neitos was nowhere near the level of discipline and training as a legionairre. They were not elite. They weren't nobles. They were merely privileged in the sense that their main duty was to serve their local chief in times of war and were provided special equipment for this purpose - a warrior class far from the distinction of a professional army. When their tribes were not at war, they would live the life of a regular citizen, working farms and indulging in trade.

    The Roman Legionnaire, although also not noble and with the same sense of duty, were constantly trained and disciplined during peacetime in preparation for war. They did not live the life of a common Roman citizen, often times living in remote outposts designed to defend the frontier. If anything, you could argue the Neitos to have greater morale, given their great superiorty of courage and bravery, but nothing else.
    Last edited by President; 07-24-2010 at 22:20.

  6. #36
    EB:NOM Triumvir Member gamegeek2's Avatar
    Join Date
    Mar 2007
    Location
    Hanover, NH
    Posts
    3,569

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    A Neitos was nowhere near the level of discipline and training as a legionairre. They were not elite. They weren't nobles. They were merely privileged in the sense that their main duty was to serve their local chief in times of war and were provided special equipment for this purpose - a warrior class far from the distinction of a professional army. When their tribes were not at war, they would live the life of a regular citizen, working farms and indulging in trade.
    They were every bit as well equipped, if not more so, and while lacking elite training, were well disciplined, professional in the sense that they were full-time warriors, and amazing.
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

  7. #37

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    Quote Originally Posted by gamegeek2 View Post
    They were every bit as well equipped, if not more so, and while lacking elite training, were well disciplined, professional in the sense that they were full-time warriors, and amazing.
    I am sorry GameGeek, but if you consider the Neitos warrior as equipped than a Roman legionary soldier (let alone possessing the inclination that they were better equipped), you have no conception of what made the Romans the superior power of their time, nor do I think you have taken into consideration anything I have previously said. Otherwise, you would have tried to prove your refutation with some evidence or enlightening description, no?

    Just because a man fights does not make him a boxer; just because a warrior goes to war does not make him a soldier. A warrior fights for himself while a soldier fights for his country. The warrior wins by his strength alone; the soldier wins by giving some of his strength to those who fight with him!
    Last edited by President; 07-25-2010 at 17:19.

  8. #38
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    I don't want to said this, but President, you should know that in metallurugical respect, Celts often comes out far better than the Romans, how could you compare mass produced chainmail with carefully tailored and forged chainmail?

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  9. #39

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    Quote Originally Posted by Cute Wolf View Post
    I don't want to said this, but President, you should know that in metallurugical respect, Celts often comes out far better than the Romans, how could you compare mass produced chainmail with carefully tailored and forged chainmail?
    How do you know Celtic metallurgy to be better than the Romans? By the time of the Marian days, Rome had dominated much of Spain, North Africa, Asia, Greece, and part of your beloved Gauls. Do you not think they would've had access to a level of blacksmithing that would approach the Celtic?

    As far as I know there was never any such thing as "mass-production" in the ancient world. People still depended on the works of skilled laborers and for an empire such as Rome, such laborers comprised various different types of peoples with many skills and customs in the art of "metallurgy." Thus, if anything, Rome would have an advantage eh? I feel you are considering the standing of the Celts in relation to the Romans based on their standing before 272 BC.

  10. #40
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
    Join Date
    Jan 2010
    Location
    In the town where I was born.
    Posts
    1,388

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    <removed>

    This can be applied to your common laborers (...) with many skills and customs in the art of "metallurgy." [sic], who, with excessive demand, had to make the armours faster, and therefore, made mistakes, or had to use less iron to make enough. Those mailles were of lower quality, to fit the demand, that's why 300 spartans and ~7,000 greeks took a hold against 70,000-300,000 persians; because their armour was made with care and pacience, because the common laborer(...) with many skills and customs in the art of "metallurgy." [sic] knew that the armour was going not only to protect his buyer, but his buyer's son, grandson, and etc.

    In that matter, legionaries should get lower armour than neitos. Metalurgy is like rennaisance art, hurry it and you will EPIC FAIL().

    On the matter of javelins, in order to achieve full power, has to be on the air for at least three feet, but not to attain it's height peak, when cinetic energy is at it's max, but enough about physics flabber-plabber. If you shoot a javelin at PBR (Point-Blank Range) what you will get is your hand hitting the target's armour with your hand, and, you cannot understand, try to jav a cylinder with the same strength, angle, etc. from the "back" and the "front", what you will get is: THE SAME THING

    Armour =/= fighting style, as you had put it, it doesn't matter if the legions trained every single day, and the neitos were a bunch of fat old men, and viceversa. Each one's armour WILL REMAIN THE SAME. No matter how you fight, lorica hamata on a gaul=lorica hamata on a parthian!

    <removed>

    P.S.: Accept it, Rome destroyed everyone once they outnumbered them, I appreciate Hannibal, to have showed them that tactics are more important than pure brute force, same thing with the Quincunx for the romans side, and maybe Caesar, but, most strategos of Rome were just fat, overpaid, tacticless brutes (of course i don't mean it, i don't know that much of roman history, it's just an asseveration of my rant, I apologize)

    ~Jirisys (...)
    Last edited by Ludens; 08-07-2010 at 11:46. Reason: removed OT comments
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  11. #41
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    OT : @ Jirisys : your earlier part of the post is a bit offensive

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  12. #42

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    Quote Originally Posted by Cute Wolf View Post
    OT : @ Jirisys : your earlier part of the post is a bit offensive
    The Report Post button is found on the lower-left of each post. Use that if you find any particular post offensive (it's more effective than simply replying to the post).
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  13. #43
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Lightbulb Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    I didn't think it particularly offensive, but it was OT, so I removed it as well as the personal comments.
    Looking for a good read? Visit the Library!

  14. #44
    Member Member Intranetusa's Avatar
    Join Date
    Jan 2007
    Location
    Maryland, USA
    Posts
    1,247

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    Necro thread bump due to relevant issues. Has anyone tried elephants with lesser numbers and lesser cost? Is it even possible to have just a single elephant in a unit? It'd be interesting to have dirt cheap elephants...

    Im'ma test this out as soon as I get my datafiles working again...


    Also, I see that Jirisys's phalanx mod has given the short_pike attribute to phalanx units with 2 weapons. When I did this, the unit often glitched and would never use the 2nd weapon. ie. Babylonian Heavy Spearmen with the short_pike attribute would always use the spear and never use the mace. Does this still happen or did someone find a way around this problem?
    Last edited by Intranetusa; 01-17-2012 at 09:52.
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
    -Albert Einstein




  15. #45
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
    Join Date
    Jan 2010
    Location
    In the town where I was born.
    Posts
    1,388

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    Glad to see you're still alive Intra.

    Also, can I use your mod in my mod?

    Also, yes, I'm aware of the many bugs in the phalanx mod. Hopefully college will let me make some corrections.

    ~Jirisys ()
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  16. #46
    Member Member Intranetusa's Avatar
    Join Date
    Jan 2007
    Location
    Maryland, USA
    Posts
    1,247

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    Quote Originally Posted by jirisys View Post
    Glad to see you're still alive Intra.

    Also, can I use your mod in my mod?

    Also, yes, I'm aware of the many bugs in the phalanx mod. Hopefully college will let me make some corrections.

    ~Jirisys ()
    Thanks dude. :D
    I've been playing Third Age Total War for MW2 so I've been neglecting RTW-EB tweaking lately... :/ How have you been?

    Sure thing, I'll include a download link.

    http://www.megaupload.com/?d=L39438KA
    Last edited by Intranetusa; 01-18-2012 at 04:28.
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
    -Albert Einstein




  17. #47
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
    Join Date
    Jan 2010
    Location
    In the town where I was born.
    Posts
    1,388

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    Quote Originally Posted by Intranetusa View Post
    Thanks dude. :D
    I've been playing Third Age Total War for MW2 so I've been neglecting RTW-EB tweaking lately... :/ How have you been?

    Sure thing, I'll include a download link.

    http://www.megaupload.com/?d=L39438KA
    I prefer to them by hand if you don't mind, since I have to make many versions (your mod+mod1, your mod+mod2, ad nauseam)

    ~Jirisys ()
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  18. #48
    Member Member Intranetusa's Avatar
    Join Date
    Jan 2007
    Location
    Maryland, USA
    Posts
    1,247

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    By hand? Do you mean post the actual text from the edu?
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
    -Albert Einstein




  19. #49
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
    Join Date
    Jan 2010
    Location
    In the town where I was born.
    Posts
    1,388

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    Quote Originally Posted by Intranetusa View Post
    By hand? Do you mean post the actual text from the edu?
    No silly. I mean I go from unit to unit making the changes you mentioned in the OP, that way I can merge it with other EDU-altering mods.

    ~Jirisys ()
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  20. #50

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    I would suggest making the Cretan archers, Rhodian slingers, Balearic slingers a tad more powerful to empasize their (historical) superiority. Also you might want to make the Scythians a tad more powerful as well.

    And did you have a look at this thread: https://forums.totalwar.org/vb/showt...ords%29-in-1-2 ?

    Also for the SPQR the inferiority of the hastati to the principes should be emphasized I think

    And please can someone explain why the peltastai are just so damn powerful? Aren't they supposed to be a regular skirmish unit? Well they fight like regular infantry
    Last edited by danio43us67; 01-18-2012 at 20:47.

  21. #51
    Member Member Intranetusa's Avatar
    Join Date
    Jan 2007
    Location
    Maryland, USA
    Posts
    1,247

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    Quote Originally Posted by jirisys View Post
    No silly. I mean I go from unit to unit making the changes you mentioned in the OP, that way I can merge it with other EDU-altering mods.
    ~Jirisys ()
    Sure, go ahead. :D


    Quote Originally Posted by danio43us67 View Post
    I would suggest making the Cretan archers, Rhodian slingers, Balearic slingers a tad more powerful to empasize their (historical) superiority. Also you might want to make the Scythians a tad more powerful as well.
    And did you have a look at this thread: https://forums.totalwar.org/vb/showt...ords%29-in-1-2 ?
    Also for the SPQR the inferiority of the hastati to the principes should be emphasized I think
    And please can someone explain why the peltastai are just so damn powerful? Aren't they supposed to be a regular skirmish unit? Well they fight like regular infantry
    What missile stats do you suggest? As for hastati-principes, what do you suggest? I was thinking of increasing the cost of principes. But then again, I guess all Roman units are suppose to be cheap and spam-able?

    As for Peltastai, I think Hellenic Heavy Peltastai are suppose to be tough and can serve as emergency line troops in a pinch. (they have good armor, a shield, a decent sword, etc) - but if you're talking about the
    thorkati Peltastai with the falx-looking weapon, the weapon lethality is OPed & needs to be edited.
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
    -Albert Einstein




  22. #52

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    What missile stats do you suggest?
    I would suggest +1/2 for Balearics +1 for Rhodians +1/2 for Cretans and maybe +1 for Scythians in missile attack. That would have to be balanced so it would have to be tested, also the cost of them should be considered as well.

    As for Peltastai, I think Hellenic Heavy Peltastai are suppose to be tough and can serve as emergency line troops in a pinch. (they have good armor, a shield, a decent sword, etc) - but if you're talking about the
    thorkati Peltastai with the falx-looking weapon, the weapon lethality is OPed & needs to be edited.
    Don't know about the Peltastai, it was just an observation that they are pretty much all very powerful and those thorkati Peltastai are just killers. I'm not that familiar with Greek military.

    As for hastati-principes, what do you suggest? I was thinking of increasing the cost of principes. But then again, I guess all Roman units are suppose to be cheap and spam-able?
    Yes, republican troops weren't really a standing army, they were kind of drafted and trained when in need - but, since Rome was almost always at war, they were in action very often, though. Therefore, the cost of all infantry, I think below triarii, maybe principes, should be comperably low. However, principes were significantly better equipped (That's pretty much what Roman troops differed in - equipment, before the Marian reforms).

    Again, we have a few periods in republican military. In EB we have the Camillian reforms and the Polybian reforms. There aren't any rorarii or leves in the Polybian times. Because of that, in my opinion, there should be a bigger difference between the Polybian troops. The hastati were absolute greenies, just properly drilled and with alright equipment. The principes were much better. Certainly a bigger difference than how it is portrayed in EB.

    If we start messing with those republicans, then we might unbalance other Roman troops, which might unbalance other factions' units. I'm not an EDU expert, so I leave it to you to do anything with it, you're probably more experienced than I am with this stuff.

    P.S.

    Did you have a look at that thread?
    Last edited by danio43us67; 01-19-2012 at 17:49.

  23. #53
    Member Member Intranetusa's Avatar
    Join Date
    Jan 2007
    Location
    Maryland, USA
    Posts
    1,247

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    Quote Originally Posted by danio43us67 View Post
    I would suggest +1/2 for Balearics +1 for Rhodians +1/2 for Cretans and maybe +1 for Scythians in missile attack. That would have to be balanced so it would have to be tested, also the cost of them should be considered
    as well.
    Well, at the moment, all slingers massacre armored troops due to their AP trait. levy celtic slingers kill more heavily armored elites than Cretans... :(
    I might have to add missile attacks to archers but I'll hold off on that for now.

    Quote Originally Posted by danio43us67 View Post
    Did you have a look at that thread?
    Yeh, the thread reminded me that in earlier EB versions, the Roman infantry cost much more. Why were the Polybian era Roman infantry were reduced in cost?
    The original recruitment costs for the Polybian era hastati, principes, and triarii were 1333, 1647, and 2171 respectively. Now they cost 1066, 1185, and 1524 respectively.
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
    -Albert Einstein




  24. #54

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    Well those misisle units were historically the cream of the crop, crop of the cream, but it was just a suggestion. If I have any more ideas I'll post here.

  25. #55
    Member Member Intranetusa's Avatar
    Join Date
    Jan 2007
    Location
    Maryland, USA
    Posts
    1,247

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    Why does the ;392 Roman Eastern Auxilia have a totally useless 2ndary weapon? Its primary weapon is the spear with 14 attack and .13 lethality. Its sword only has 9 attack and .11 lethality (no AP either). There is absolutely no reason to use the sword in any scenario. The Roman Western Auxilia doesn't have a sword, so why does the Eastern one have one?
    Last edited by Intranetusa; 01-23-2012 at 21:22.
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
    -Albert Einstein




  26. #56

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    Quote Originally Posted by Intranetusa View Post
    Why does the ;392 Roman Eastern Auxilia have a totally useless 2ndary weapon? Its primary weapon is the spear with 14 attack and .13 lethality. Its sword only has 9 attack and .11 lethality (no AP either). There is absolutely no reason to use the sword in any scenario. The Roman Western Auxilia doesn't have a sword, so why does the Eastern one have one?
    Intranetusa is online now Add to Intranetusa's Reputation Report Post
    Edit/Delete Message
    There is also one major difference. Attacking with spears is much slower than with swords. So with swords they will inflict less damage per hit, but they will hit much faster. This is unverified, so I'm not so sure, but you can check it out.

  27. #57
    RABO! Member Brave Brave Sir Robin's Avatar
    Join Date
    Apr 2009
    Location
    Assaulting your flanks
    Posts
    1,475

    Default Re: EB Unit Stats Tweaking - phalangites, hoplites, chariots, gaestae, etc - suggesti

    Faster striking is true but their sword should be AP. After all, it is a kopis. Reduce the attack on the sword by 1 or 2 to compensate.

    Also, they have the sword because they share a model with Thorakitai Hoplitai as well as Basilikon Agema I believe.
    From Frontline for fixing siege towers of death
    x30 From mikepettytw for showing how to edit in game text.
    From Brennus for wit.

Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO