
Originally Posted by
Ibrahim
4-now for the hoppers: I'm not in favor of the short_pike attribute whatsoever; while it does solve the problem or lacking cohesion, I think it kinda ***** up stats to an extant. I think we can change the radius of the combat unit instead, from 0.4 (the default), to 0.1-0.25, while maintaining the formation spacings. the result should be a cohesive unit, without playing with the stats (unless, out of safety, you may reduce the attack -1 or -2).
that's the theory anyways; it worked in N2TW. now to actually apply it to EB.
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