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Thread: Power Charge and Lances in Melee

  1. #1
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Power Charge and Lances in Melee

    EB's cavalry have OP lances in melee. I ran an experiment (using Regular BI) to measure the effect of power_charge on charge effectiveness

    So I used these stats, the following for the two test cav units (on regular BI):

    NOTE: Stats are AtB test stats.

    type imperial household bodyguard
    dictionary imperial_household_bodyguard ; Hetairoi Test
    category cavalry
    class heavy
    voice_type General_1
    soldier imperial_household_bodyguard, 20, 0, 1
    mount generals horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy
    formation 1.5, 4, 3, 6, 3, square
    stat_health 1, 0
    stat_pri 5, 48, no, 0, 0, melee, blade, piercing, spear, 200 ,0.32
    stat_pri_attr ap
    stat_sec 12, 18, no, 0, 0, melee, blade, piercing, sword, 0 ,0.13
    stat_sec_attr ap
    stat_pri_armour 15, 12, 0, metal
    stat_sec_armour 0, 3, flesh
    stat_heat 4
    stat_ground 0, 0, -6, 0
    stat_mental 11, disciplined, highly_trained
    stat_charge_dist 50
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 3, 2275, 390, 160, 230, 1520
    ownership empire_east, empire_east_rebels


    type imperial german bodyguard
    dictionary imperial_german_bodyguard ; Hetairoi Test
    category cavalry
    class heavy
    voice_type General_1
    soldier imperial_german_bodyguard, 20, 0, 1
    mount generals horse
    mount_effect elephant -4, camel -4
    attributes sea_faring, general_unit, hide_forest, hardy, power_charge
    formation 1.5, 4, 3, 6, 3, square
    stat_health 1, 0
    stat_pri 5, 48, no, 0, 0, melee, blade, piercing, spear, 200 ,0.32
    stat_pri_attr ap
    stat_sec 12, 18, no, 0, 0, melee, blade, piercing, sword, 0 ,0.13
    stat_sec_attr ap
    stat_pri_armour 15, 12, 0, metal
    stat_sec_armour 0, 4, flesh
    stat_heat 4
    stat_ground 0, 0, -6, 0
    stat_mental 11, disciplined, highly_trained
    stat_charge_dist 50
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 3, 2262, 391, 160, 230, 1510
    ownership empire_west, empire_west_rebels
    As you can see, the two are identical in stats except for the power_charge attribute.

    Here are the infantry units I tested:

    type steppe swordsmen vandal
    dictionary steppe_swordsmen_vandal ; Machairophoroi Test
    category infantry
    class heavy
    voice_type Medium_1
    soldier steppe_swordsmen, 40, 0, 1.1
    officer barb_standard
    attributes sea_faring, hide_forest, can_sap
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 0
    stat_pri 11, 4, no, 0, 0, melee, blade, piercing, sword, 0 ,0.13
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 9, 7, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 1,0,1,1
    stat_mental 11, normal, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 324, 122, 40, 60, 360
    ownership slave, vandals, slavs

    type steppe heavy spearmen hun
    dictionary steppe_heavy_spearmen_hun ; Thureophoroi Test
    category infantry
    class spearmen
    voice_type Heavy_1
    soldier steppe_heavy_spearmen, 40, 0, 1.2
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 1, 2, 2, 4, square
    stat_health 1, 0
    stat_pri 14, 4, no, 0, 0, melee, blade, piercing, spear, 0 ,0.13
    stat_pri_attr light_spear
    stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr no
    stat_pri_armour 9, 8, 5, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 1,0,1,1
    stat_mental 9, disciplined, trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 513, 189, 60, 90, 570
    ownership huns
    So, I ran the test, using the same map (Arabian Desert or something) and the same method on each test (single right click on the enemy), using only the tests where the AI was able to stop its infantry unit and raise shields. I ended the battle roughly 3 seconds after charge impact.

    Here are the results:

    Power Charge vs Thureophoroi Test
    1. 20 kills
    2. 33 kills
    3. 34 kills
    Total: 87 kills

    No Power Charge vs Thureophoroi Test
    1. 20 kills
    2. 29 kills
    3. 19 kills
    Total: 68

    87/63 = 1.28, so 28% more kills

    Power Charge vs Machairophoroi Test
    1. 28 kills
    2. 38 kills
    3. 30 kills
    Total: 96 kills

    No Power Charge vs Machairophoroi Test
    1. 30 kills
    2. 24 kills
    3. 26 kills
    Total: 80 kills

    96/80 = 1.2, so 20% more kills

    (20+28)/2 = 24, so average 24% more kills when power_charge attribute was added

    Conclusion: The power_charge attribute increases the effectiveness of cavalry charges by about 25%

    Coincidentally, I had already set the lance lethality to .32, which is perfect, as 80% of .4 is .32; this should be roughly the same cavalry charge effectiveness as a .4 lethality charge without the power_charge attribute; thus, the charge effectiveness remains the same.

    However, as power_charge is irrelevant to static melee combat, given the equation:

    Kill Chance = const1 * lethality * 1.1 ^ (ATK-DEF+MOD)

    The lance will be 20% less effective in melee. This should make secondary weapons superior, given the delay of 200 as well.

    AtB will thus use this system to balance cavalry in melee.
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  2. #2
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Power Charge and Lances in Melee

    I think you better raise their attack and remove ap attributes too.... to stop them being perfect can opener in melee

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    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: Power Charge and Lances in Melee

    No. Having ap is historically accurate, as no matter who you are, a charge from a lancer would likely pierce your armour, or deliver massive shock from the impact alone.
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
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  4. #4
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Power Charge and Lances in Melee

    Quote Originally Posted by gamegeek2 View Post
    No. Having ap is historically accurate, as no matter who you are, a charge from a lancer would likely pierce your armour, or deliver massive shock from the impact alone.
    but that was different thing when you are bogged down in melee, having a high charge values alone should be counted up as armour breaking (I said breaking, not piercing), but when you stop and didn't got the momentum, the lance shouldn't be ap

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  5. #5

    Default Re: Power Charge and Lances in Melee

    Quote Originally Posted by Cute Wolf View Post
    but that was different thing when you are bogged down in melee, having a high charge values alone should be counted up as armour breaking (I said breaking, not piercing), but when you stop and didn't got the momentum, the lance shouldn't be ap
    Too bad the engine doesn't have a mechanism to portray the AP-ness, if you will, of a charging horseman's lance, as opposed to the lack of AP-ness when he is bogged down. Heck, pull out that sword mate. Time to use it, yeah?!
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  6. #6
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    Default Re: Power Charge and Lances in Melee

    Quote Originally Posted by vartan View Post
    Too bad the engine doesn't have a mechanism to portray the AP-ness, if you will, of a charging horseman's lance, as opposed to the lack of AP-ness when he is bogged down. Heck, pull out that sword mate. Time to use it, yeah?!
    AI can't automatically used their swords, unless they got severe advantage of them in random moments
    Angkara Murka di Macapada

  7. #7

    Default Re: Power Charge and Lances in Melee

    Quote Originally Posted by Sonic View Post
    AI can't automatically used their swords, unless they got severe advantage of them in random moments
    Well I wasn't talking about the AI (=

    You can almost safely assume that my posts regarding units and how they behave on the field are references to multiplayer (hmm...).
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    Default Re: Power Charge and Lances in Melee

    Quote Originally Posted by vartan View Post
    Well I wasn't talking about the AI (=

    You can almost safely assume that my posts regarding units and how they behave on the field are references to multiplayer (hmm...).
    if the AI are disciplined enough to get a fair play, and draw their swords as fair melee weapons, then ap lances should be fine, but what about the real campaign game, you don't fought against humans in singleplayers, don't you?
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  9. #9
    Member Member Intranetusa's Avatar
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    Default Re: Power Charge and Lances in Melee

    Heavy cavalry is probably overpowered but medium cavalry is underpowered.

    The Greek-medium cavalry is absolutely useless in both their charge and in melee. They kill maybe 1-2 enemies in a charge, and in melee, they regularly lose to a bunch of javelin-skirmishers or even archer units.
    "Science without religion is lame. Religion without science is blind...but there is one thing that science cannot accept - and that is a personal God who meddles in the affairs of his creation."
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  10. #10

    Default Re: Power Charge and Lances in Melee

    Quote Originally Posted by Sonic View Post
    if the AI are disciplined enough to get a fair play, and draw their swords as fair melee weapons, then ap lances should be fine, but what about the real campaign game, you don't fought against humans in singleplayers, don't you?
    No. In general, and someone may confirm if it's exclusive, but in general the AI uses primary weapon from cav. Let me put it this way: every single time I've engaged the computer's cavalry, it has used the primary weapon (i.e. lance). Only those horsemen that "fell" used the secondary. And that's a fair concern because if the AI is going to use primary exclusively, you don't want to lose because of it. Well, here's the catch with that: you also have a primary weapon. Your cav need not use secondary. And precisely because of this, and precisely because people wish to win and not lose battles, there is no, say, rule barring players from exclusively using the primary lance in multiplayer tourneys.
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