Well, the few units in STW was the key for the great balance, the gameplay was great and in no other TW game they come close to that experience. Yes, Rome was the time as many of the old player left, the gameplay and the balance was terrible. Maybe it was jsut a new game....
If you was used to STW, you did want to see something similar, that we didnt got, so we left.
40 units, 10k+ fighting on the battlefield, that sounds much better as, 12 different units and 4k fighting...
that it is very hard to or maybe impossible to balance 40+ units is no secret and never was the goal for CA, they tried to create somehow a gameplay and a certain balance, but never had a focus on how this plays in MP.
Many times, i asked myself, if some of the obvious bugs couldn't have been found in a beta?!?
Anyway, massive MP in a TW will be almost impossible, the only way is to dump the game down in many ways, go down to 2D, dont allow hilladvances or wood advances. Counter comes from unitstats, flanking and moral has no effect.
This is something we dont like to see, but this would make more player looking at MP.
Koc
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