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Thread: Finally Multiplayer Gets A Lead Role

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  1. #1

    Default Re: Finally Multiplayer Gets A Lead Role

    They should start by adding the much needed features in the wishlist which some of them have been asked for many years now. They also should start by giving the whole MP layout a major overhaul because right now it's just like stw almost without the lobby chat and stw was how long ago? Maybe they need someone with abit of imagination when doing it. I just hope they don't add like 1 or 2 things and be like "hey guys look at this addition isn't it cool look at what we gave you" and later on be like we're gonna add something else, but it's gonna be a DLC for 10$ doesn't that sound wonderful?

  2. #2

    Default Re: Finally Multiplayer Gets A Lead Role

    Quote Originally Posted by AMP View Post
    They should start by adding the much needed features in the wishlist which some of them have been asked for many years now. They also should start by giving the whole MP layout a major overhaul because right now it's just like stw almost without the lobby chat and stw was how long ago? Maybe they need someone with abit of imagination when doing it. I just hope they don't add like 1 or 2 things and be like "hey guys look at this addition isn't it cool look at what we gave you" and later on be like we're gonna add something else, but it's gonna be a DLC for 10$ doesn't that sound wonderful?
    Oh boy is it easy to read between those lines, heh. Beef with the creative director's final decision on the MP lobby GUI?
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  3. #3

    Default Re: Finally Multiplayer Gets A Lead Role

    Quote Originally Posted by vartan View Post
    Oh boy is it easy to read between those lines, heh. Beef with the creative director's final decision on the MP lobby GUI?
    Well the creative director's decision has been to keep the same lay out every year, so not only after all these years dose it look the same with better graphics it has the same much needed features/improvements. Would be nice to see something alittle creative done with it for once after all this time. :)

  4. #4

    Default Re: Finally Multiplayer Gets A Lead Role

    Quote Originally Posted by AMP View Post
    Well the creative director's decision has been to keep the same lay out every year, so not only after all these years dose it look the same with better graphics it has the same much needed features/improvements. Would be nice to see something alittle creative done with it for once after all this time. :)
    ^_^ I hear ya brother. They really need to AMP it up a bit!!!
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  5. #5
    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: Finally Multiplayer Gets A Lead Role

    *groan* [/facepalm] Ugh ... are you spawn of Gregoshi by chance?

    Be intent on loyalty
    While others aspire to perform meritorious services
    Concentrate on purity of intent
    While those around you are beset by egoism


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  6. #6

    Default Re: Finally Multiplayer Gets A Lead Role

    Right now i think theres nowhere better for CA to go for MP feedback (at least not what ive seen) they must get tired of wading through the stuff at the .com, wildlife on the battle map that attack peoples armies anyone? Dident think so..


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  7. #7
    Member Member Magyar Khan's Avatar
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    Default Re: Finally Multiplayer Gets A Lead Role

    i could ask warmann to make a thread where we collect the most silly threds in other forums.... lol wildlife if wildlife would be near human when their are thousands of them....
    Clan Wolves: 10 years in Total War
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  8. #8

    Default Re: Finally Multiplayer Gets A Lead Role

    Quote Originally Posted by Togakure View Post
    *groan* [/facepalm] Ugh ... are you spawn of Gregoshi by chance?

    No comment other than Greg and I are unrelated whatsoever. We don't even know each other, no joke.
    Quote Originally Posted by AMP View Post
    The gamers at .com are to worried about so called realistic AI and realistic graphics which will never happen with this tech right now maybe in the far future it will be. And also them wanting more and more and more units on the field at once for a realistic amount to be displayed on the field.
    For example, I'm currently thinking of one battle in which one side had 20,000 troops, the other about 60,000. I really don't want my computer to explode trying to render 80,000 sprites, let alone models, on the screen. I'd rather it did 8,000, or maybe 16,000 (so either 10 percent or 20 percent of the actual amount), for performance purposes.
    Things like that would be high on my list cause you know I'm a MP gamer mostly. :)
    Precisely what I'm looking for as well. I'll have MP and a cup of coffee over SP any day.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  9. #9

    Default Re: Finally Multiplayer Gets A Lead Role

    Amp you should explain what you mean by rubber band, CA maybe dunno what it means.


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

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