i absolutley agree with the fatigue partUsing the current MTW2 system the best results could be not decreasing morale overall but increasing the rate fatigue sets in and also the rate units recover from being tired. With tired and exhausted units much more likely to rout it would encourage rotating units or at least keeping a reserve but that tired units wouldn't be finished for the entire battle. Just need to rest a bit as this would especially help AI when on higher difficulties it often would have routing units rally which might have a chance to rest before getting into battle again. Especially if fatigue rates made a bigger difference in unit speed. I haven't seen very many mods change unit speed noticeably with fatigue and not sure if that is due to narrow band of difference possible to mod or just never been done. The most annoying thing in battles for me besides the AI charging its general into the midst of my best spear unit for a glorious death is when exhausted units sprint away at the same speed as fresh units chasing them.
but i have that certain fear that this is hardcoded
on a side note i think that the recovery ratio of wounded after battle should be greatly increased
maybe by granting every general a trait that does so
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