Quote Originally Posted by Ichon View Post
Yes... keeping a cavalry for pursuit is a big help but I haven't yet played a mod where light infantry can run down heavy infantry even when the heavy infantry is exhausted and running up a hill the light infantry might close the distance of 2-3 model ranks in the whole battlemap.
Actually I was deviating OT into how I roleplay. What I mean is nothing gets to pursue unless I have one fit "pursuit unit" so FM heavy cavalry doesn't get to mop up a fully routed enemy army unless I kept back some psiloi or whatever.

I hope what you are suggesting about fatigue gradation and degradation is moddable. It was a tangible feature in MTW (I used to shuffle my overall formations oh-so-carefully and really paid attention to generals positioning) so here's hoping it can be done with the M2TW engine.

I love the idea of say barbaric troops roaring forwards and crumpling backwards as they tire and recover, and really being inspired by the proximity of their warchief (and diminished by his absence), contrasting perhaps with the top end elites and proffesionals soldiering on steadily with less reference to whether they can actually see their general.