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Thread: Combat in the Med II engine

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  1. #1
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Combat in the Med II engine

    so should we start to reduce lance lethality in EB 1?
    uh yeah... and what about EB II's hetairoi... Megas Alexandros will cry for that

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  2. #2
    Member Member seienchin's Avatar
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    Default Re: Combat in the Med II engine

    Quote Originally Posted by Cute Wolf View Post
    so should we start to reduce lance lethality in EB 1?
    uh yeah... and what about EB II's hetairoi... Megas Alexandros will cry for that
    After all the comments I read from the EB Team I wouldnt excpect hetairoi to kick that much ass anymore. And to further irritate you one crew member said, that EBs heavy cataphract units were first reported in the 1century AD. ;)
    Personally I would be happy if medieval style lancing cavallery would be taken out all together.
    I mean the main reason the human player in EB wins most battles easily is because of the cavallery.
    If you play celts or lusotann you wonder why your armies take that much more casualties than if you were playing a steppe faction.

  3. #3

    Default Re: Combat in the Med II engine

    Quote Originally Posted by seienchin View Post
    After all the comments I read from the EB Team I wouldnt excpect hetairoi to kick that much ass anymore. And to further irritate you one crew member said, that EBs heavy cataphract units were first reported in the 1century AD. ;)
    Yeah, and the Trojan War wasn't reported till centuries later. They didn't have real-time live newspress and Internet back then, and even before (as well as during) text there have been (and still are) oral myths and whathaveyou. Stuff sometimes don't get reported till far beyond the event's date. Just look at the stuff that gets de-classified here in the States. Take at least 30 years plus to get it de-class'd.
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  4. #4
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Combat in the Med II engine

    I went back to M2TW lately and the guard mode is awful, no formation and the troops get tired quite fast...
    Maybe something can be done with the shield wall ability, but even that is disappointing...

  5. #5

    Default Re: Combat in the Med II engine

    Pikes hold formation halfway decently but most other infantry don't even in guard mode, stamina can be modded a bit which if the fights are going to be longer with overall relatively higher defense needs to be done.

  6. #6
    Member Member WinsingtonIII's Avatar
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    Default Re: Combat in the Med II engine

    Quote Originally Posted by Arjos View Post
    I went back to M2TW lately and the guard mode is awful, no formation and the troops get tired quite fast...
    Maybe something can be done with the shield wall ability, but even that is disappointing...
    The losing formation problem is an issue, but arguably, troops should get tired, even in guard mode. That was part of the problem with RTW guard mode, where the unit would remain fresh indefinitely if fighting but not told to attack.
    from Megas Methuselah, for some information on Greek colonies in Iberia.



  7. #7
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Combat in the Med II engine

    Guard units don't chase after the enemy unless told to. That is enough.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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