Alright, let me start this out by saying that I'm aware I'm a new fish here - new to both this forum and new to EB. If this issue or topic has been brought up before, I apologise - I did as much searching as seemed rational, but it's entirely possible I missed something. I'd also like to add that while this post is fundamentally critical, I do love EB. The mod is just plain fantastic - a true testament to human ingenuity and dedication - and I hope not to offend anybody with my questions/criticism.
The basics of my queries mostly consist of addressing some problems I've seen with certain units during my long-running Seleukid and Koinion Hellion campaigns, and some discrepancies with these. Again, let me please reiterate that no disrespect is meant to the mod and the mod team, I'm just trying to figure out a few issues here and there.
Phalanxes:
My main issue with the Diadoachi phalanxes is their shield bonus. In the game, Diadoachi phalangites experience a shield defensive bonus of +5. Units using the Aspis or Hoplon shield, however, experience only a +4 bonus. This does strike me as a little illogical, as the shields used by Phalangites tended to be somewhat smaller than those used by the traditional Hoplati. Also, I would presume that the cumbersome nature of the Sarissa would make the shield much less useful, especially in a melee.
Light units:
A number of units in antiquity went into battle with no armour, relying only on shields or lightly-packed formations and skirmishing to protect them. However, I have found that a number of these units, for example Parthian Spearmen and Gestatae, have a relatively high armour value for unarmoured men. While I can understand the sheer lunacy of the Wild Men would make them more resistant to damage, the same can not be said of Parthian Spearmen. It also makes otherwise poor, lightly-armoured units unnaturally resilient to damage when combined with shields.
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