Quote Originally Posted by vartan View Post
I admire your looking at the bigger picture, but this is a real time tactics game, not an RTS. Everything matters. You need to have something to do in such close-quarter-combat situations. In fact, the current system is limited. A tertiary weapon combat system would be more preferable (and what I seek to implement in my battle engine). Look at the Armenian Late Bodyguard for instance (Hai Zoravar): You will notice that the bodyguard hold a lance, a mace, and a sword. Which one can't they use? The sword. How unfortunate.
Is there any way to make the soldiers bunch together any more in the phalanx, so that they can focus on fighting 'into' the enemy rather than spreading out like they tend to (somewhat unrealistically) do in the Rome Engine?