
Originally Posted by
vartan
I admire your looking at the bigger picture, but this is a real time tactics game, not an RTS. Everything matters. You need to have something to do in such close-quarter-combat situations. In fact, the current system is limited. A tertiary weapon combat system would be more preferable (and what I seek to implement in my battle engine). Look at the Armenian Late Bodyguard for instance (Hai Zoravar): You will notice that the bodyguard hold a lance, a mace, and a sword. Which one can't they use? The sword. How unfortunate.
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