Quote Originally Posted by SlickNicaG69 View Post
I think the main reason any TW game, including any of its mods, are considered "sophisticated" is not because of the turn-based campaign aspect, but really, because of the extreme sense of reality exhibited by its real-time battle format.

To understand my point, just imagine EB with all the wonderful campaign map features, such as traits, government, ancillaries, etc., but without adjustments to the unit rosters (i.e. still possessing the good ol Roman War dogs, etc.). I believe few would deem it a vast improvement over the standard (vanilla)... it would merely be a virtual encyclopedia on Classical Military and Politics.

Thus, the sophistication comes in the updated unit stats and rosters and the level of balance it affects.

It is obviously much more enthusiastic to play a game, especially with its historical perspective, to know that it is as balanced as possible and as realistic as possible, as well. EB does that, in a vast way, over the Vanilla standard, which greatly underestimated the power of barbarian factions in the game.

However, one should not assume that just because EB is the most sophisticated out there, that it is unwise to challenge its inconsistencies - namely, that though the changes have caused the barbarian factions to be more accurately portrayed, it has led to many undesirables, such as the phalanx/hoplite and cavalry v. skirmishers, and frankly, an unbalance in the game that seems to be skewed towards the barbarians.

To reinforce my statement I offer as evidence the comparison of the Pontic Lt. Spearman and the Pontic Heavy Infantry - namely the discrepencies one sees when looking at each units defense skill values, morale, training, etc... these effects, although subtle, have a deep balancing effect, and could explain why such "levies" are so good vs your heavy armored horsemen...
Just to be clear, you are talking about Europa Barbarorum 1.2 when you say "EB", right?