Quote Originally Posted by Geticus View Post
Charioteer warriors could dismount and fight on foot with broad bladed longspears with something on the order of a 20 attack and 0.3 lethality.
That's one of the features I'm working on for the new battle engine.
Quote Originally Posted by Geticus View Post
Well I have watched quite a lot of EB replays, especially the tournament posts from ASM's tourney last year and a fair amount from your tourney this year, and no one really does the crescent formation IIRC, and few people if any sweep both right and left flank simultaneously. Most people tend to use rectangular formations, or amorphous masses and overlapping Cantabrian circles, often shooting from the front rather than flank and rear. I did see one replay about a month ago with a good Sarmatian army with Sarmatian nobles, Roxalani lights, mass HA levy spam and Skythian nobles in reserve, maybe it was you playing I'm not sure but the Sarmatians crushed a pretty tight KH infantry box in guard mode. I'd be curious to see it done at 40K with some Sarmatian warlords, or Saka bodyguards (not the FM type but the regular hetairoi lance/axe type). But its not too complex really, the main thing would be crescent formations rather than rectangles, doing simultaneous HA sweeps of both flanks and rear, firing concentrically when possible, skirmishing and riding down stray troops, and punctuated by a decisive heavy cavalry charge.
That would be Horsies.rpy if I recall correctly, gamegeek2 (Sauromatae) vs Antisocialmunky (Koinon Hellenon), I forget the money. Here's the problem, more money doesn't mean more units. The game unfairly and unjustly only lets you choose 20 unit cards. This is of course an implementation used to prevent the explosion of computers from having to render too much darn graphics, but that's only that way because the game doesn't have dynamic range for rendering (AFAIK) that allows the engine to render at a lower quality (or to use lower-polygon models) when fielding over a certain number of men.