That's one of the features I'm working on for the new battle engine.
That would be Horsies.rpy if I recall correctly, gamegeek2 (Sauromatae) vs Antisocialmunky (Koinon Hellenon), I forget the money. Here's the problem, more money doesn't mean more units. The game unfairly and unjustly only lets you choose 20 unit cards. This is of course an implementation used to prevent the explosion of computers from having to render too much darn graphics, but that's only that way because the game doesn't have dynamic range for rendering (AFAIK) that allows the engine to render at a lower quality (or to use lower-polygon models) when fielding over a certain number of men.

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