Quote Originally Posted by Elthore View Post
MOO3 was a joke, yet Moo2 is very complex. Almost to the level of SidMeiers Alpha Centauri, most in-depth strategy game ever. In terms of strategy, EB and RTW engine are pretty weak contenders. They triumph in terms of tactical gameplay.
TW is a hybrid of the strategic and the tactical. If it focused solely on tactical gameplay, could you picture any improvements for the engine?

How would dismounting be a first in gameplay? Someone's been away from the industry for too long...