I actually like toxotai a lot, they are a cheap garrison unit for places with walls.... :)
I actually like toxotai a lot, they are a cheap garrison unit for places with walls.... :)
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On the toxodai issue , actually the most cost-effective archers are sotaroas. not bad spear-archers for only 392 or so mnai. toxodai are 411 but they can't melee. Sotaroas can , with their 11 spear attack and 9 armour. Sphendonetai are 569 i think , way too expensive for cannon meat.
It depends which faction you're facing, though. Toxotai are going to fair poorly against a faction with lots of armored units, whereas Sphendonetai will actually do some damage, and let's be honest, the cost difference is pretty marginal. If you're playing against the Sweboz, though, Toxotai will perform better.
Agreed on Sotaroas. Both they and Skudjonez are surprisinly versatile, and Sotaroas are the more cost-effective of the pair. One thing I didn't realize is that there is a special version of Sotaroas for the Casse, Aedui, and Arverni that has 1 more armor and costs less. The ones the other factions get are slightly weaker and slightly more expensive. At least that's what it says on the online unit guide.
from Megas Methuselah, for some information on Greek colonies in Iberia.
Armour is lacking actually. You are thinking of the 7 defence skill value that comes in handy in a fight. It's all easy lemon-squeezy until you get a lethal opponent, then the lack of armour really shows. Great to poke horses with, though, those spears.
This is a common occurrence in EB and I expect EB II to be similar. Mercenaries are always their own unit, separate from the proper unit. But no matter if mercenary or not, if one unit has any differential in any stat value, such as the one-point higher value in armour, such changes are always reflected in the cost of the unit. Case in point: the 19 extra mnai for a factional Celtic Archer as opposed to the mercenary version.
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