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Thread: New Historical Battle mod 2.0 - released!

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  1. #1
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: New Historical Battle mod 2.0 - released!

    In the battle of Bibracte the cohorts just rout as soon as they realized they were going to be encircled without even fighting XD
    Awesome work!
    Can anybody tell me why the game freezes in the battle of Carrhae when Publius Crassus dies? (The little detachment's general outside the square)

  2. #2
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: New Historical Battle mod 2.0 - released!

    Quote Originally Posted by Arjos View Post
    Can anybody tell me why the game freezes in the battle of Carrhae when Publius Crassus dies? (The little detachment's general outside the square)
    Because the victory screen pops up the moment you kill the guy. This causes the superfluous little cinematic to collide with the victory screen. You can end this by "alt+tab"ing out (to desktop), then again selecting the runing game. Now the victory notification should appear in the foreground, and you can choose between continuing the battle or quitting.
    This can also happen in some rare cases during campaign (if you kill the enemy general the same moment as his entire army starts to rout).




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  3. #3
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: New Historical Battle mod 2.0 - released!

    I'll try that, but everything freezes when the rest of the other roman army is still in square formation unharmed...

    It worked, thank you very much athanaric (:
    Last edited by Arjos; 08-02-2010 at 20:08.

  4. #4
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: New Historical Battle mod 2.0 - released!

    Many thanks, LDC. Downloading now.
    + =

    3x for this, this, and this

  5. #5

    Default Re: New Historical Battle mod 2.0 - released!

    Nice job mate. Knew you were going to come around sooner or later with this beauty. Also a great job at overwriting older HBs (oversave, overwrite, whatever).
    EB Online Founder | Website
    Former Projects:
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    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  6. #6

    Default Re: New Historical Battle mod 2.0 - released!

    The only thing I regret is that I couldn't figure out how to script.

  7. #7
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: New Historical Battle mod 2.0 - released!

    What is this? Am I dreaming? It's beautiful!
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  8. #8

    Default Re: New Historical Battle mod 2.0 - released!

    Quote Originally Posted by LDC View Post
    The only thing I regret is that I couldn't figure out how to script.
    Do you mean Battle Scripting in the RTW engine? Is that what you would use to script the beginning cutscenes such as can be found in original HBs of vanilla? That would also let you play WAV files IIRC, paving a way for narration, again, such as can be found in original HBs of vanilla. A great item for a To-Do list, innit?
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

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