Can somebody explain to me what the type 1,2,3,4 governments are for?
Can somebody explain to me what the type 1,2,3,4 governments are for?
When I read the title of this thread, "I don't understand governments...", I felt a sudden rush of sympathy, because I too sometimes feel bewildered. What really does go on behind those closed doors? Anyway, here's a very useful read on governments and other buildings in EB:
https://www.europabarbarorum.com/fea...buildings.html
EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
Read the detailed section near the bottom of the page. It explains what they are for. You don't 'use' them per se, rather choose the right one for the right purpose. Want factional units at or near your homeland? choose Gov't 1 or 2. Want regional units local to outlying or allied regions? choose Gov't 3 or 4.
EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
Oh ok that clarifies things a little... thanks vartan :D
build type 1 whereever possible build type 4 where local men have good warriors like india for elephants crete for archers....
ın fact I mostly do not build gov 2 and 3 that much exept romani whose gov2 type allows you recruit legionaries...
My Submods for EB
My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finishedSpoiler Alert, click show to read:
History is written by the victor." Winston Churchill
1. Homeland
2. Expansion
3. Outlying Region
4. Allied State
Except for KH:
1. Sparta
2. City State (homeland)
3. Tyranny
4. Alled region
1. lets you build lvl 5 factional MIC
4. lets you build lvl 5 regional MIC
2 and 3 are in between.
Bookmarks