Read the detailed section near the bottom of the page. It explains what they are for. You don't 'use' them per se, rather choose the right one for the right purpose. Want factional units at or near your homeland? choose Gov't 1 or 2. Want regional units local to outlying or allied regions? choose Gov't 3 or 4.
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Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
Oh ok that clarifies things a little... thanks vartan :D
build type 1 whereever possible build type 4 where local men have good warriors like india for elephants crete for archers....
ın fact I mostly do not build gov 2 and 3 that much exept romani whose gov2 type allows you recruit legionaries...
My Submods for EB
My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finishedSpoiler Alert, click show to read:
History is written by the victor." Winston Churchill
Type 3 is enough for legionaries. Gallic and hispanic auxiliary cavalry need lvl 2 (something I don't really understand).
Except for some regions (with very good regional troops) I prefer to build the lowest gov type to fully develop the city and gain the highest amount of money from it, but that's only for non-roleplaying. Most cost-effective regionals don't need more then a lvl 3 MIC and thats available with lvl 2 gov for most factions.
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