Quote Originally Posted by bobbin View Post
We will probably have the option for units again but for cities it doesn't make much sense, most of them do not have alternate, more recognisable, "english" names, by which I assume you mean their Latin names.

We are including a script that changes the name of settlements depending on who conquers them, so if Kart Hadast, Syrakousai and Arse were taken by the Romans they would become Carthage, Syracuse and Saguntum.
Does the RTW engine support unicode? If so, it is a pity that the Armenians did not have unicode native names. As for the EB II proposed script, do you have an ancient Armenian map or do you need one? (for the town names, needless to say) Likewise, I hope M2TW has unicode support (as the RTW version is a past and lost cause). For names not found on any maps of yours (if you have any) or those of mine, I'd recommend sticking with native names (if unicode-ready, I'd recommend transliterating into Armenian, easy as cake considering the language and alphabet; make sure you get an Eastern Armenian transliterator as that is nearer to Classical Armenian).