Quote Originally Posted by vartan View Post
Does the RTW engine support unicode? If so, it is a pity that the Armenians did not have unicode native names. As for the EB II proposed script, do you have an ancient Armenian map or do you need one? (for the town names, needless to say) Likewise, I hope M2TW has unicode support (as the RTW version is a past and lost cause). For names not found on any maps of yours (if you have any) or those of mine, I'd recommend sticking with native names (if unicode-ready, I'd recommend transliterating into Armenian, easy as cake considering the language and alphabet; make sure you get an Eastern Armenian transliterator as that is nearer to Classical Armenian).
For both engines the characters they support depend on the fonts they use, and by default it uses a UTF-16LE scheme without surrogate pairs. But we will not be using the Armenian alphabet I think: we've had some debate on the internal forums as to what characters we should support and there seems to some consensus for keeping the list simple as there will always be two points:
(1) Are the people who read the descriptions actually able to decipher those symbols anyway?
(2) There always will be the issue: why that alphabet and not this one? Can I have my favourite script or script-of-the-day, too?

Instead we'll probably favour an approach that sticks to the Latin alphabet. This would apply to the mod itself, for companion material we may decide otherwise.