I like how 50% of the authors in this thread (as of this writing) have the default avatar and not a custom one.

Eventually I'll have to write an A.I. for my project and I started wondering when I read the title of this thread if I could represent human tendency to cheat and deceive in encoded form. I wonder, if by giving the player the option of choosing various personalities for the computer A.I., that I could give the player a different experience with the enemy. On one setting the enemy might be brutally honest and not give himself extra money or process_cq all his settlements, while on another setting the computer might be a lying son of a gun.