In some of the best-executed 4v4 MP team games I've experienced, a "leader" was designated on the team, who established a basic strategy and adjusted it as the battle progressed.
Imagine this: that one player on a team could be designated leader in the game interface. This leader could direct what he wants the other players on his team to do by selecting their units (one or more, click and drag) and clicking to establish pathways/waypoints. The interface could show this using visual indicators, like the "ghost" destinations in STW, with "ghost" waypoints to show pathways, using color code tint to distinguish between each member, etc.. Of course, the team members would not have to do what was directed, but the leader's strategy would be captured. If this were recorded with replays, with the ability to view a replay from the standpoint of either side ... we could see strategy intended, vs. strategy executed, and everything that happened in between. We could see where independent deviation was brilliant, or disastrous. It would be both educational and entertaining. There is no way to really see this now except vaguely, from the standpoint of your own team and what you personally experience and do in the battle.
This could be available during battlefield setup after units are positioned, or after the battle starts, or both--depends on how it was implemented.
This would not be simple to implement and would involve some considerably focused and tested design and development. It's not something that I've seen done before though, and the thought of it excites me. I'm thrilled by clever tactics envisioned/executed, and intrigued by what makes or breaks a battle. This would be a way to capture and study these to a degree.
Did I describe this well enough to convey an idea of what I mean?
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