MmHmm. No mind. Pawn sacrifices to create openings. A piece moved in seeming threat is a distraction but captures the enemy eye; the real threat comes from the pathway created by the piece moved, from the back line. Not hard to understand. You explained just fine.
I agree that teams which reach "no mind" state are usually most awesome. Few achieve it because of the investment and intelligent practice required (thousands of games together, etc). You are fortunate, to have been able to spend so much time playing together. Few are able to do that.
The thread title is about discussion re: in-battle communication. I described an idea along those lines. Do you want to hear ideas from others or not?
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