Hello!
When i first started MP it did indeed seem complicated but once you understand why these rules are in place , you don't really need to know them as you can feel them.
Concerning phalanx mode on/off. If your phalanx gets flanked or hit from behind , and it drops its spears to get swords , we assume that the phalanx lost it's spears and it would take a very long time until the formation would actually pick up the spears and reform the phalanx. That is why this is forbidden as unrealistic.
However if you are not attacked and disable phalanx then enable it again , there is no problem , as the phalanx just raise their spears and start running keeping their formation . if you form phalanx again , no probs , as they would only have to lower their spears.
The rule is in place just to prevent things like magic spears popping out in a middle of a fight where the phalanx is already in close melee as those things supposed to have 6 metres or more and cant be managed as easy as toothpicks.
Concerning walk-throughs
Anything can walk through anything and in any time in loose mode.only don't stack while attacking , as a fair-play rule.
In tight formation , you should avoid units to be one on top of the other to prevent things such as 3 merged units attacking a sole defensive unit. That we feel is an exploit.
However don't be too worried about rules strictness as the battles do get messy most of the time and unintentional mistakes are totally understandable . the rules are there to keep it fair as we don't want to see INTENDED things like heavy infantry going through another unit of enemy infantry ignoring it completely or huge unit stacking or any exploit like that.
Personally , it took me 2 games to avoid completely doing errors like that in the fire of battle. While MP you just don't want to see the opponent using every exploit of the game , but a fun and entertaining match.
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