Quote Originally Posted by VikingPower View Post
Western infantry factions beat the Hellenic, Hellenic phalangists beat the Nomads, the mobile Nomads beat the Western infantry.
How does this make sense? If this were Age of Empires, then sure, maybe that is how it would work, but in a game actually based on tactics instead of just stats, this doesn't make much sense. Celtic infantry should not defeat phalanxes in a head on fight. They should be able to defeat them when flanking, but head on they would not be able to break through. Phalanxes shouldn't beat Nomadic cavalry if the cavalry keeps its distance and wears them out before striking. The only aspect that is true in this is that "barbarian" infantry really have little chance against Nomadic cavalry unless they can corner them.

A rock, paper, scissors system only works in games like Starcraft where tactics are irrelevant and the only thing that matters are stats. It doesn't make sense to employ such a system in a Total War game because, for example, there is a huge difference between a rear charge and a frontal charge in TW games. Cavalry should be able to charge spears in the rear with great effect, but they should be devestated charging spears from the front. If you have a rock-paper-scissors system where spears always beat cavalry, then you remove any incentive to use smart tactics like flanking and rear charges.