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Thread: MTW Viking Expansion Revisited - Help With Belated Mod?

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  1. #1
    Needs more flowers Moderator drone's Avatar
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    Default Re: MTW Viking Expansion Revisited - Help With Belated Mod?

    -- All except "add title"; I thought I could do that later. But I will put those commands in there for them and see what happens.
    Actually the "AddTitle" bit doesn't need to be in for the game to run, I forgot Novgorod is missing that anyway in the vanilla.

    -- Considered that, too. Will experiment later with this one. Thank you for your thought.
    Also, the Dismount option for DarkAgeRoyalKnights is set to default(No) in column 69, which means they can only dismount in a castle battle. Not sure if this was the situation you tried it in.

    Can you post the Viking(faction) specific changes you have made? The Vikings are different because of their culture (pagan), their VI raiding skill, and their music/pics.

    Welcome to the .Org, btw. Where are my manners....
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    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
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  2. #2

    Default Re: MTW Viking Expansion Revisited - Help With Belated Mod?

    Your manners are just fine, Drone. Thanks for helping.

    I'm not 100% positive the lines you are looking for, but here goes:

    DeclareFaction:: "FN_NORSEMEN" //07

    SetFactionMusic:: FN_NORSEMEN 2

    SetActiveFaction:: FN_NORSEMEN FT_MAJOR

    SetTreasury:: FN_NORSEMEN 10000 8000 6000 4000

    SetCulture:: FN_NORSEMEN PAGAN_CULTURE

    SetBehaviour:: FN_NORSEMEN BARBARIAN_RAIDER

    SetReligion:: FN_NORSEMEN REL_PAGAN


    SetShieldImage:: FN_NORSEMEN "Vikings_lge" "Vikings_sml" "Vikings" "Vikings" "Vikings" //SHL022
    SetFactionCol:: FN_NORSEMEN 235 235 235 255 0 0
    (Note: Identical to the Danes, so I edited from 255 255 255 to 235 235 235 in order that the player -- me heh heh -- can tell the 2 apart)
    SetRegionOwner:: ID_NORWAY FN_NORSEMEN

    WHICH REMINDS me, I did forsee the issue of Pagan on Catholic lands, so I changed attributes for Norway:

    SetAttributes:: ID_NORWAY "Norway" 0 PAGAN_CULTURE TEMPERATE AT_WESTERN_EUROPEAN -1 85 "Norway Castle_xzy" INLAND MOUNTAIN NO_RIVER TRUE


    Continuing on:

    SetStartLeader:: FN_NORSEMEN 0 7 1 0 0 0 0 0 1
    PlaceLeader:: ID_NORWAY FN_NORSEMEN

    ~And I don't know what you mean by VI raiding skill; I have not been in any other files other than the ones mentioned.

    I have also copied/pasted Famous Kings/Heroes in the Names file, and pointed the names to a name list nearly identical to the original Vikings. I find the Names files to be so tempermental that I keep my changes there to a minimum, and I certainly avoid names.txt/changes.txt -- Really bad luck with those in the past.

  3. #3
    Needs more flowers Moderator drone's Avatar
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    Default Re: MTW Viking Expansion Revisited - Help With Belated Mod?

    ~And I don't know what you mean by VI raiding skill; I have not been in any other files other than the ones mentioned.
    The raiding ability that allows them to loot full value from destroyed buildings, as long as they stay Pagan. They will convert to Catholicism when they occupy enough provinces that are majority Catholic (can't remember the exact circumstances). I can't remember what triggers this ability in the engine though.

    Those entries look fine. For the moment, is the Viking king the only Viking unit you are starting with? Have you defined the Viking royal unit (column 49, unit prod file)?
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

  4. #4

    Angry Re: MTW Viking Expansion Revisited - Help With Belated Mod?

    Did some double checking and experimenting.

    * King only.
    * King leader unit is associated with, and even exclusive to, the Vikings.
    * CTD when starting as Vikings, when Viking king comes into view, or when any Viking unit comes into view on the strategy map.

    ~sigh~ Your patience is extraordinary. Thanks for hanging in there with me. And, at least we're finding out what it's not, which is moving in the right direction.

  5. #5
    Needs more flowers Moderator drone's Avatar
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    Default Re: MTW Viking Expansion Revisited - Help With Belated Mod?

    What unit type is the Viking king, Huscarles?

    Now that I'm home, I can look through the directory tree. I notice that campmap\pieces\units\pagan does not have a "shields" subdirectory. Maybe copy the one from christian into pagan (christain\viking subdir included)?
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

  6. #6

    Talking Re: MTW Viking Expansion Revisited - Help With Belated Mod?

    Ach! I had NO idea that you were waiting for me at home! So very sorry! I have been swamped with phone calls, and one of these happened to be a job offer! Whoopee! It looks like that after 8 months, I am FINALLY Employed! (giggle like a schoolgirl)

    Anyway, more news ...

    i got it working.

    whew.

    There are many directories in which graphics files are stored, I am sure you are aware of this:

    \battle\flags
    \campmap\gameend
    \campmap\parchments\prebat
    \campmap\shields
    \campmap\sheilds\colour
    \textures\campmap\castleflas
    \campmap\pieces\units\christian\shields
    \campmap\pieces\units\muslim\shields
    \campmap\pieces\units\pagan\shields

    I kept copying/moving files until it worked.

    When it came to the Viking factions, the pattern didn't seem to fit on those last 3 entries; I put the Viking shield in the Pagan/Shields folder and CTD, then I put the welsh in christian\shields and ctd, so I finally ended up putting a copy of each and every faction shield in each and every one of those 3 folders.

    But, no more CTD when I play Viking, Welsh or Scots.

    I ~think~ that I also have the battle shields problem fixed, too. At least, the last time I went into the battle scenes (using troops I knew wouldn't cause a crash), my shields were there, big and pretty.

    But stay tuned. I'm sure I'll get stumped again.

    mwhaahahahahahaaaa sweet victory.

    And I most certainly appreciate your help in all of this. Now, the project is not done; stay tuned; I still have the CTD during battles to figure out.

  7. #7
    Needs more flowers Moderator drone's Avatar
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    Default Re: MTW Viking Expansion Revisited - Help With Belated Mod?

    Quote Originally Posted by OldMan View Post
    Ach! I had NO idea that you were waiting for me at home! So very sorry! I have been swamped with phone calls, and one of these happened to be a job offer! Whoopee! It looks like that after 8 months, I am FINALLY Employed! (giggle like a schoolgirl)
    Congrats on the job!

    And no, you didn't keep me waiting. I went home after your last post, didn't think I could help at that point without seeing the directory tree.

    mwhaahahahahahaaaa sweet victory.

    And I most certainly appreciate your help in all of this. Now, the project is not done; stay tuned; I still have the CTD during battles to figure out.
    Great news.
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

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