Page 2 of 2 FirstFirst 12
Results 31 to 50 of 50

Thread: Unit Addiction

  1. #31
    Unbowed Unbent Unbroken Member Lazy O's Avatar
    Join Date
    Jul 2010
    Posts
    1,046

    Default Re: Unit Addiction

    Does it matter? Youre facing an AI.....


    Spoiler Alert, click show to read: 





    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

  2. #32

    Default Re: Unit Addiction

    Hetairoi hands down.
    The Companion Cavalry.

    Ridiculously effective but not a literal tank like some of the Cav you'd see out East..
    Μηδεν εωρακεναι φoβερωτερον και δεινοτερον φαλλαγγος μακεδονικης

  3. #33

    Default Re: Unit Addiction

    I like Iaosatae. As the Arverni, I never bother with any other ranged unit. By the time I have access to them, my iaosatae are all silver chevrons. Once they are gold chevrons, I can even use them as a light infantry. But by then I tend to spread them out among my armies so that everyone usually has at least one experienced unit.

    Even if I can get kretikoi, they are usually mercs, and thus can't be retrained, or they can only be trained in Krete, Antioch, or Alexandria, which is usually too far away. Plus, slingers have the AP trait, which is great against romans and hellenistic factions.

  4. #34

    Default Re: Unit Addiction

    Quote Originally Posted by IrishHitman View Post
    Hetairoi hands down.
    The Companion Cavalry.

    Ridiculously effective but not a literal tank like some of the Cav you'd see out East..
    Im not really the big Hetairoi fan, they only have 3-4 good charges in them so, you REALLY need to make them count... but sometimes, you just need something to take out the heavier generals cav... i preffer my slingers (who has 2-3 silver chevrons) 3-4 of them can easily take out a 36 unit general...
    War is a puzzle with morphing pieces

    I make Ancient Weapons and Armor

  5. #35
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,435

    Default Re: Unit Addiction

    Quote Originally Posted by The_Blacksmith View Post
    Im not really the big Hetairoi fan, they only have 3-4 good charges in them so, you REALLY need to make them count... but sometimes, you just need something to take out the heavier generals cav... i preffer my slingers (who has 2-3 silver chevrons) 3-4 of them can easily take out a 36 unit general...
    This is why I like the Epirote bodyguard, all the hitting power of Hetairoi, but with bags more stamina.

    EDIT: 3-4 units of slingers is a bit excessive (and makes things rather easy), one is my limit.
    Last edited by QuintusSertorius; 01-08-2011 at 13:50.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #36

    Default Re: Unit Addiction

    In my Pontus campaign I risked bankruptcy to get my hands on the Galatian noble infantry early on. Those guys absolutely steamrolled everything that the Seleucids and Ptolies could throw at me.

    I also blitzed North Africa in my Carthage campaign for the express purpose of getting Numidian Nobles and Maure Infantry. The Maure are more or less Botroas with more javelins, and were extremely useful in Iberia, as were the Gldmtk.

  7. #37
    Σέλευκος Νικάτωρ Member Fluvius Camillus's Avatar
    Join Date
    Dec 2008
    Location
    The Netherlands!
    Posts
    1,078

    Default Re: Unit Addiction

    Quote Originally Posted by -42- View Post
    In my Pontus campaign I risked bankruptcy to get my hands on the Galatian noble infantry early on. Those guys absolutely steamrolled everything that the Seleucids and Ptolies could throw at me.

    I also blitzed North Africa in my Carthage campaign for the express purpose of getting Numidian Nobles and Maure Infantry. The Maure are more or less Botroas with more javelins, and were extremely useful in Iberia, as were the Gldmtk.
    Say that out loud, I challenge you!

    Indeed, I also like to go to lengths of trouble for certain regionals (Thraikian Elite at Tylis, Kinsmen in the east, Bosphoran archers on the.... guess what?)

    I got a great array of multi-culti armies in my current campaign.

    ~Fluvius
    Quote Originally Posted by Equilibrius
    Oh my god, i think that is the first time in human history that someone cares to explain an acronym that people expect everybody to know in advance.
    I lived for three years not knowing what AAR is.

    Completed Campaigns: Epeiros (EB1.0), Romani (EB1.1), Baktria (1.2) and Arche Seleukeia
    1x From Olaf the Great for my quote!
    3x1x<-- From Maion Maroneios for succesful campaigns!
    5x2x<-- From Aemilius Paulus for winning a contest!
    1x From Mulceber!

  8. #38
    Sandwich Maker Member Kikaz's Avatar
    Join Date
    Mar 2009
    Location
    The land of many lakes
    Posts
    155

    Default Re: Unit Addiction

    Quote Originally Posted by Africanus View Post
    That's definitely my addiction.

    All my armies are equipped with a unit of these suckers. Chevron them up a bit, and watch the enemy disappear!
    In my Pontos campaign, I made an army with 10 Kretan Archers, 2 Sarmation Archers (that the Sarmations randomly walked over to my diplomat), and Thrakioi Peltastai and Tindonatae thrown in just for fun. Needless to say, I captured most of Greece with this army.


  9. #39

    Default Re: Unit Addiction

    Quote Originally Posted by The_Blacksmith View Post
    Im not really the big Hetairoi fan, they only have 3-4 good charges in them so, you REALLY need to make them count... but sometimes, you just need something to take out the heavier generals cav... i preffer my slingers (who has 2-3 silver chevrons) 3-4 of them can easily take out a 36 unit general...
    I've gotten far more charges than 3-4 out of Hetairoi, it's all about timing....
    I don't use Hetairoi for commander assassination, I tend to prefer ranged attacks for that.
    Μηδεν εωρακεναι φoβερωτερον και δεινοτερον φαλλαγγος μακεδονικης

  10. #40
    Unbowed Unbent Unbroken Member Lazy O's Avatar
    Join Date
    Jul 2010
    Posts
    1,046

    Default Re: Unit Addiction

    Does it matter even if a heavy cav unit is exhausted? If you playo n normal which the game was designed for, it(charge) will still break anything


    Spoiler Alert, click show to read: 





    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

  11. #41
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,435

    Default Re: Unit Addiction

    Quote Originally Posted by Lazy O View Post
    Does it matter even if a heavy cav unit is exhausted? If you playo n normal which the game was designed for, it(charge) will still break anything
    It matters as far as how many they kill on the charge goes. Knackered heavy cavalry are useless unless they're charging into a unit that's already on the verge of breaking.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  12. #42

    Default Re: Unit Addiction

    Mmm, I love Cantabrian cavalry, they don't really have too many decent competitors when it comes to skirmishing cavalry in the West, specially with a coupla chevrons. I like the Casse Calawre, just because they're the only true Casse heavy infantry, also maybe because they look awesome. I suppose Gailaiche and Gaeroes (sp?) as well, for the sheer volume of them I use.

  13. #43
    Unbowed Unbent Unbroken Member Lazy O's Avatar
    Join Date
    Jul 2010
    Posts
    1,046

    Default Re: Unit Addiction

    THat is why you have to wait until the enemy is atleast tired. I know they wont break a fresh unit :P Even if the cav hasnt done anything :P


    Spoiler Alert, click show to read: 





    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

  14. #44
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,435

    Default Re: Unit Addiction

    Quote Originally Posted by Lazy O View Post
    THat is why you have to wait until the enemy is atleast tired. I know they wont break a fresh unit :P Even if the cav hasnt done anything :P
    Even then, tired cavalry does bugger all compared to relatively fresh cavalry. In which case, any cavalry, rather than pointlessly expensive heavies will do.
    Last edited by QuintusSertorius; 01-09-2011 at 16:40.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  15. #45
    Unbowed Unbent Unbroken Member Lazy O's Avatar
    Join Date
    Jul 2010
    Posts
    1,046

    Default Re: Unit Addiction

    CUrepos and Prodromoi ftw


    Spoiler Alert, click show to read: 





    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

  16. #46
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,435

    Default Re: Unit Addiction

    Quote Originally Posted by Lazy O View Post
    CUrepos and Prodromoi ftw
    No arguments there, Curepos are quite possibly the best value unit in the game.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  17. #47

    Default Re: Unit Addiction

    Curepos are good value, along with the Prods and those Illyrian lads that charge nicely.
    Μηδεν εωρακεναι φoβερωτερον και δεινοτερον φαλλαγγος μακεδονικης

  18. #48

    Default Re: Unit Addiction

    Only problem with Prodromoi is how quickly they fall to missile fire, but perhaps this was the case in real life?
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  19. #49
    Unbowed Unbent Unbroken Member Lazy O's Avatar
    Join Date
    Jul 2010
    Posts
    1,046

    Default Re: Unit Addiction

    We have cretans dont we


    Spoiler Alert, click show to read: 





    [21:16:17] [Gaius - 5.115.253.115]
    i m not camping , its elegant strategy of waiting

  20. #50
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: Unit Addiction

    Quote Originally Posted by Lazy O View Post
    We have cretans dont we
    the best mercenaries evah!

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO