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Thread: A Post, an the Subjecte in Uich will be Discover'd Uich Modificatione be most Sueted.

  1. #1

    Default A Post, an the Subjecte in Uich will be Discover'd Uich Modificatione be most Sueted.

    MTW:VI is installed again, and I really think it meet to create an AAR out of whichever game I play (Perhaps with a few preliminary rounds for practice), and yet once more the problem occurs - the question - which modification is best for a new AAR?

    My favourites have always been:

    XL Tyberius
    MedMod
    Pike & Musket
    NTW
    (Maybe HTW)

    In that order!

    Now I have never made a committed XLTYB AAR, there was a devastated MedMod AAR as Portucale, never a P&M AAR (I haven't seen anyone else make them either) and I had a short Prussian tale in NTW once.
    HTW tends to be bugged and also very slow on my computer, but it is a unique option.

    I don't expect many (If any) replies, but I will make a decision myself soon anyway, however discussion is always welcome here I believe!
    The AAR I have found is as much fun for the deluded, lonely author typing away profoundly to himself about a fantastical lost kingdom, with or without an audience!

    And regards to Bamff (bamff) whose unceasing public campaigns have brought this account back from beyond the grave for another round.

    And Gollum the Greek if he is out there, and Caravel, and Durango, and, and...

  2. #2

    Default Re: A Post, an the Subjecte in Uich will be Discover'd Uich Modificatione be most Sue

    I prefer axalons redux mod...but xl with tiberius is quality as well. I cant find a valid link to XL with tiberius....anyone have it?

  3. #3

    Default Re: A Post, an the Subjecte in Uich will be Discover'd Uich Modificatione be most Sue

    I haven't looked at XL Tyb yet Akhilles fleet-of-foot, but I am more concerned with the Medmod at the moment.

    It appears that the Medmod v4 has disappeared off the face of the earth along with wes.apolyton.net!!

    What do you prefer in the redux?

  4. #4

    Default Re: A Post, an the Subjecte in Uich will be Discover'd Uich Modificatione be most Sue

    Here you are Akhilles:

    https://forums.totalwar.org/vb/showt...rsion-Released!

    Tyb 2.0 and patches to 2.2 are there in order.

    If you are wanting the combination of XL 3.0 and Tyb 2.x in one file, that was abolished long ago thanks to a little tissy-fit between the authors of Tyb and Redux.

    Download XL 3.0 > Tyb 2.0 > 2.1 > 2.2

    Where is the MedMod v4 ?!

  5. #5

    Default Re: A Post, an the Subjecte in Uich will be Discover'd Uich Modificatione be most Sue

    Both XL and redux are wonderful mods i just prefered the cosmetic changes in redux and the ai seemed to give me more fits in battle. I knew there was a combined XL and tyberious so thanks for clearing that up

  6. #6

    Default Re: A Post, an the Subjecte in Uich will be Discover'd Uich Modificatione be most Sue

    Do you consider the cosmetic changes in Redux superior to those in Tyberius'?
    Could you explain more about the fits which the AI gave to you?

  7. #7

    Default Re: A Post, an the Subjecte in Uich will be Discover'd Uich Modificatione be most Sue

    Yes especially those made in the campaign area. Its been about a year since ive played redux{waiting on version 3} but the battle ai if you havent tried it will give you everything you can handle. I consider myself a average mtw player and i still recall my first major battle as england. I left the field bloodied with my ego severly bruised.
    I have a fresh install on mtw/vi and am kinda waiting on version 3 to play.

  8. #8

    Thumbs up Re: A Post, an the Subjecte in Uich will be Discover'd Uich Modificatione be most Sue

    First off, it's very heartening to find a discussion like this--and to know that the original, true blue mtw will not go gentle into that good night anytime soon. Kudos!

    Second, I love mods. I'm an inveterate mod sampler, and when I've found one I quite like, I can become downright ravenous in my appetites. I have to say that I've dabbled (and, in several cases, more than dabbled) in all of the mods you've listed, Glenn. In my opinion, an AAR using any of these mods would be noteworthy. Each and every one of these mods deserves to be kept alive in the hearts and minds of those who visit these forums. And, no, I don't think I've seen an AAR for either HTW (not for some years, at least), or Pike and Musket (for which, I believe, Cegorach deserves to be awarded a large duchy in a rich and bountiful land), either. That needs to change. If I had some more free time, I'd up and do one myself. For now, though, I'll enjoy following the labours of Glenn, which, I am confident, will lead to some good-old vicarious playing.

    Finally, given its sudden and unhappy disappearance, I feel extremely lucky to have gotten MedMod IV when I did! To be honest, I've never understood why Medmod was not mentioned in the same breath as XL (plus Tyberius), and BKB supermod. All of these are fantastic mods, but MedMod stands out in my mind as something rather exceptional. The unit roster (save for graphics), is a thing unparalleled in mtw mods. The game balancing, as well as the map, are also tops! Here's hoping that Wes will reopen his site, with the addition of a graphically revamped Medmod: version V, perhaps! (A guy can dream, can't he!)

    On a side-note: I would have liked Redux even more if Axalon weren't so committed to using only a handful of playable factions. I like my mods large and exuberant and, yes, faction-filled! But, to each his own. And Redux stands out as perhaps the only mod where you will find the meanest, most expansive rebels of all. Seriously--those guys are badass!

    So, to whatever choice you end up making, Glenn, I will raise my glass. Know that you have at least one person cheering you on!

  9. #9
    Needs more flowers Moderator drone's Avatar
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    Default Re: A Post, an the Subjecte in Uich will be Discover'd Uich Modificatione be most Sue

    Quote Originally Posted by Cyprian2
    First off, it's very heartening to find a discussion like this--and to know that the original, true blue mtw will not go gentle into that good night anytime soon. Kudos!
    Some of us diehards are still playing.

    Welcome to the Org, Cyprian2!
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

  10. #10

    Default Re: A Post, an the Subjecte in Uich will be Discover'd Uich Modificatione be most Sue

    Cyprian? Have we another Greek come to charm us within the Hall?

    Welcome! It is very quiet here for the moment, but the two of us can stoke the fire and keep up the fuel while we wait for old lang syne. With drone's good guidance of course!

    Let me say that the first TW game I played was RTW, which I bought for my old computer having read a review of M2TW. I played that game and different mods for a year and a half before wondering where my favourite strategy game had come from.
    I ventured into this Hall, asked the many savants their experience and agreed to sample also the vintage MTW, well prepared to withstand whatever cartoon graphics may be presented to me.

    And even in my first campaign as Poland, when I heard the zither struck intermittently as I pawed over a charming map of Europe, admiring also the little pseudo-wooden pieces placed about the board, and the little various castles and keeps - I thought, yes, even does this old craftsmanship have a vest of aesthetic pleasure.

    RTW and Europa Barbarorum slowly faded, and I was forced eventually to use an old laptop with on-board graphics, and now it is MTW that runs most fluently upon the outdated machine, and has long since become my favourite.

    Currently, Cyprian, I have two mods installed, Pike & Musket and XL Tyberius 2.2.

    Your reference to those two mods which have been neglected is noted, and I will turn to a story based within the work of Cegorach shortly.

    For the present however, I have prepared a selection of samples from XL/Tyberius which you will find within their correct place in the Hall, and though I fear your taste has, in such a wide experience of flavour, become spoiled and prejudiced, it is my hope that you will nonetheless discover some comfort and civilisation in my Irish vintage.

    Thank you for your comments and support, Cyprian;

    Salut!

  11. #11

    Default Re: A Post, an the Subjecte in Uich will be Discover'd Uich Modificatione be most Sue

    Thanks, Glenn and drone, for the hearty welcome. I can see that this forum not only has good taste, but fine manners as well. (Glenn, I am Greek only in name, but I may still be capable of pulling out some charm from time to time.)

    Having ranged for several years over the vast M2TW and RTW mod-realms, I still find myself returning periodically to my first love from Activision (no, not Shogun—though I maybe shouldn't admit that here)—none other than MTW. So, drone, I'm truly chuffed to have found some other "die-hards!"

    Glenn, I fully agree with your assessment of MTW's old-style "craftsmanship" and "vest of aesthetic pleasure" (nicely put, by the way). For me, the difference between MTW and subsequent titles can be likened to listening to Miles Davis's Kind of Blue on vinyl as opposed to mp3. MTW is, of course, the vinyl.

    Also, I'll warrant that I have a wandering eye when it comes to mods, but I wouldn't say that my taste is spoiled! Truth be told, there are aspects of each and every mod we've been discussing that I feel are utterly brilliant; if only I had the time and skill to amalgamate all of these elements into a single, truly "super" mod, I could die a happy man. That said, I feel similarly to many others in regards to XL—that it's the game MTW should have been. Therefore, I welcome the opportunity to read AARs from my compatriots based on that fine mod.

    And, Glenn, your Irish AAR did not disappoint! I'm not even sure how I missed it yesterday, but thank you kindly for directing me to it! (See my comments posted in the appropriate forum!)

    Finally, I hope we can continue touching base on everything MTW related and beyond, but let's be honest: there's very little beyond MTW worth discussing, is there? (Kidding, of course.)

    à la prochaine!

  12. #12

    Default Re: A Post, an the Subjecte in Uich will be Discover'd Uich Modificatione be most Sue

    Well said brother Cyprian!

    I chose to answer your posts from both threads here, and allow me to encourage you forthwith, that you should most certainly make a beginning of this AAR which imposes itself on your imagination.

    For it is not important that it should be planned unto the finish, only that the tale is begun; and the taste of the AAR is most wonderful when it is brought forth without stress or pressure.
    Think of the process of decanting a fine vintage, and this Cyprian is how the AAR must be handled.

    As to my own, it is in the highest danger of being curtailed before it can mature - for already the whims of MTW have bruised it heavily. I never expected the Vikings to invade, and I must now defeat Scotland, rebel Wales, and return to Ireland all with limited funds and time, and all in the hope that not the Norse, Swedish, Novgorods, Danes, French nor English shall invade the new Irish claims.

    But admittedly, in any case, these events must make for an exciting, if very short, first campaign.

    There is always the next AAR!

    And to yours, Cyprian!

  13. #13

    Default Re: A Post, an the Subjecte in Uich will be Discover'd Uich Modificatione be most Sue

    Well, Sir Glenn, as you've duly noted, the AAR is indeed a fickle beast--as is the very campaign whence it originates--but therein lies the charm of our tried and true game-engine: its very unpredictability. Thus, the upsets in your Irish campaign may be viewed as an opportunity to visit a shore rarely trodden by other AARs--namely, the place of defeat. Who says that a good story needs to have a happy ending? Certainly not I. And, as the first twenty turns of my own campaign seem to indicate, mine will not end happily with the king laying down his reverend and greying head after a long life of triumphs; rather, it will be a glorious Ragnarok where defeat is preordained, but the battle itself is the thing. (Darn, I'm afraid I just let slip a hint as to who my faction is...) Anyway, Glenn, thanks for the noble words of encouragement. I will try, when I have a bit of time, to put down on virtual paper these battles that have been roiling across my screen. In the meantime, I look forward to more posts from you and the others in this fine forum.

    On a side-note: follow this link and you will (hopefully) find something you asked for earlier in the thread. http://www.atomicgamer.com/directory.php?id=1200

    (Hint: it's the eighteenth from the top. I hope it works for you.)

    Regards.

  14. #14

    Default Re: A Post, an the Subjecte in Uich will be Discover'd Uich Modificatione be most Sue

    Cyprian!

    What a perfect Christmas present!

    You could not have made a more generous gesture, this is very good of you, thank you very much.

    I am most intrigued by your hints, and I will be waiting for the first installment. But whatever fortune you might face on the battlefield of MTW, remember that every tale is a victory for the Main Hall, no matter how it ends!

    Thank you again for the present, and, when you have time, you will have an audience!

    Merry Christmas!

  15. #15

    Default Re: A Post, an the Subjecte in Uich will be Discover'd Uich Modificatione be most Sue

    Welcome to the org,Cyprian2, enjoy your stay, and welcome back Glenn; your pre-Christmas org visit happens with the regularity of planet orbits in the last three years :)

    MTW is not dead (yet), and, although its getting there, the die hards are indeed still on it, including yours trully ;)
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

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