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  1. #1
    Member Member divinelight's Avatar
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    Default Hai Sound Mod for EB-1.2

    Hello guys, finally I bought a new computer I run EB well on it , I started to play as my fatherland hayasdan but there is a problem a big problem for me, everything is great in the game history names regions theme soundtracks are wonderful,BUT ,ah yeah there is a problem, The only thing I can't stand of it is the speech of the troops, its killing me i just cant play on the battle-map i get SICK its not armenian at all its not old armenian nor sounds like armenian

    Is there any way that i could change them? for sound mod could someone help me with files sound formats etc... ?

    I can speak armenian im looking forward for this project maybe its time to make a historical sound mod for Hayasdan and imrpove the EB! come on guys

    and sorry for my bad english :)

  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Hai Sound Mod for EB-1.2

    voice mods are one of the most difficult parts to mod in an RTW game. Not because there is any difficult coding (though its certainly tedious) but because the creation, translation and quality of recording takes so long to do. I had always planned for a Armenian voicemod in EBI, but it just was not possible. I hope to achieve something similar in EBII, and perhaps even make it backwards compatible, but that is a long time off in the future.

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  3. #3
    Member Member divinelight's Avatar
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    Default Re: Hai Sound Mod for EB-1.2

    Is that means its impossible to mod a soundmode?

  4. #4
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Hai Sound Mod for EB-1.2

    Quote Originally Posted by divinelight View Post
    Is that means its impossible to mod a soundmode?
    no, it just means it's not atm happening.

    I take it you're Armenian? if so, it is possible you and a gang of your friends might take the time to do it

    of course, you'd have to make sure it's 2,300 year old armenian.
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  5. #5

    Default Re: Hai Sound Mod for EB-1.2

    Quote Originally Posted by Foot View Post
    voice mods are one of the most difficult parts to mod in an RTW game. Not because there is any difficult coding (though its certainly tedious) but because the creation, translation and quality of recording takes so long to do. I had always planned for a Armenian voicemod in EBI, but it just was not possible. I hope to achieve something similar in EBII, and perhaps even make it backwards compatible, but that is a long time off in the future.

    Foot
    Foot,

    I was told by someone, who wasn't sure of this, that voicemods are culture-specific, not faction-specific. I wanted to ask you: is this true? or are voicemods faction-specific? If they are faction-specific, that would be uplifting since it would mean a possibility instead of an impossibility of a voicemod. What is the function of the scripting that you mention? Is it the text that points certain commands or actions in the game to certain voice filenames? or are those files referenced not by filename but rather by an alias?

    Well, that's too many questions for now.
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  6. #6

    Default Re: Hai Sound Mod for EB-1.2

    Battle commands by the general(AFAIK) are culture specific, individual unit grunts are unit specific.
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  7. #7
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Default Re: Hai Sound Mod for EB-1.2

    Quote Originally Posted by vartan View Post
    I was told by someone, who wasn't sure of this, that voicemods are culture-specific, not faction-specific. I wanted to ask you: is this true? or are voicemods faction-specific? If they are faction-specific, that would be uplifting since it would mean a possibility instead of an impossibility of a voicemod. What is the function of the scripting that you mention? Is it the text that points certain commands or actions in the game to certain voice filenames? or are those files referenced not by filename but rather by an alias?
    Olaf is right: campaign-map voices, pre-battle speeches and battlefield commands are indeed culture specific, but you can set individual soundfiles for every unit. I am not sure where the scripting was mentioned, but maybe it refers to the transliteration that allows non-native speakers to do the voices?
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  8. #8

    Default Re: Hai Sound Mod for EB-1.2

    Quote Originally Posted by Ibrahim View Post
    no, it just means it's not atm happening.

    I take it you're Armenian? if so, it is possible you and a gang of your friends might take the time to do it

    of course, you'd have to make sure it's 2,300 year old armenian.
    Armenian alphabet was invented in the early 5th century AD. The earliest Armenian that is written down dates from this time, and this classical Armenian is preserved in the Armenian Church.

    Just curiouse the Gaelic and Germanic that is spoken in the game is that 2,300 year old Germanic and Gaelic? if so how was that figured out since both those cultures didnt have a writing system.

  9. #9
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Hai Sound Mod for EB-1.2

    For the record: Gaelic refers to the Celtic languages spoken in Britain, not Gaul. The term you are looking for is Gallic.

    The team has created Celtic and Germanic voicemods based on reconstructions of the languages. Especially the Germanic one is highly speculative. It is assumed there were several "branches" of the Celtic language in EB's time already: the three Celtic factions of EB1 use Gallic (P-Celtic), but a few Briton units were supposed to get a Q-Celtic voicemod. I am not sure if they ever got round to doing that. Incidentally, the Celts of southern Gaul did have writing systems: they used Greek signs and IIRC an alphabet of their own as well.

    As a note of caution: the Armenian alphabet may date back to 5th century AD, but you cannot assume that pronunciation hasn't in changed since then. Unless it has been completely cut off from the outside world, a language will always be changing. And, obviously, before a language is "centralized" (by having an alphabet and uniform spelling) it will vary a lot over time and space.
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