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    Default Re: The Caravel Mod

    Dear All,
    v3.3 of the Caravel Mod is now up and available for download. It incorporates a laborious finetuning of a number of aspects which i will list below.

    *The most novel thing introduced in this version is the inclusion of a custom made version of the Caravel Mod for default (60mansword,100manspear, 40manhorse) unit sizes as well as another for huge. This has been made and playtested as it is clear that many people are either unwilling to move to huge or simply prefer default. Now the Caravel Mod caters for these people.

    In order to play on the unit sizes you wish, first select the unit size of your choice (from Options\Performance) and then, in the campaign/era menu, choose either "CRVL (huge)" campaign if you have set unit size to huge, or "CRVL (default)" campaign if you have set unit size to default. It is important to choose the right campaign as economics have been customised for unit size. Please make sure you choose the campaign that corresponds to the settings you have chosen as otherwise the campaign may either have too much or too little money.

    *Other than that, v3.3 does a major retouch on parts of teh English, Italian, Byzantine, Turkish and general Catholic rosters. This includes:
    -Minor stat adjustements for units - in order for them to function more effectively within the roles they fulfill in their rosters, while as always being recognisably vanilla
    -Streamlining of rosters - a few simplifications in order not to have quasi duplicate units that have little purpose.
    -Retouching of certain units' texts - to give them a more historical feel
    -A few skin switchings for certain units - in order to make them aesthetically blend in with the rest of teh factions they belong to.
    -Slight unit costs adjustments for some missiles units - some were slightly overpriced.
    -Slight change of AI use parameters - to improve AI use in battle after quite some playtesting.

    *Did a streamlining for Muslim and Orthodox religious agents, as the major ones from Cathedral/G.Mosque were never used by the AI even when he was building those.

    *Fixed a glitch as per Stazi'ssuggestion in the new Horde Hero names that would make them be called "Lord Khan" upon receiving a title - now they are called "Lord Batu" etc

    *Fixed the Byzantine AI personality unit build preferance numbers in order to allow them to have more well balanced stacks, as per Stazi's suggestion.

    As always, the new version is save game compatible, but you'll get the most out of the new tweaks if you start a new campaign.

    So, this is it. There will be a while now for a new version of the Caravel Mod. If any of you Caravel Mod enthusiasts - old and new - have not given the mod a try since v2.8, please do, as its now really really better than prior to that.

    Thank you all, i hope you enjoy

    yours truly, gollum
    Last edited by gollum; 07-02-2011 at 01:48. Reason: Clarity
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

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