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  1. #11

    Default Re: The Caravel Mod

    Hello Stazi,
    if you read this thread back to my initial conversation with Glenn, it is mentioned that the unit-prod as well as the build-prod files have a coda that is generated by repeated use of teh Gnome editor. Hence, i advised earlier in this thread to make any editions to the files manually, as making them through the editor will cause the game to crash.

    This is something i am not responsible for - its a thing of the editor. The only solution is to have gone back to the files and done all the changes i did manually all over again, which i am not going to since the files work, due to not having the time for such an endeavor.

    This does not impact the game in any other way for anyone who wants to simply play. Just those who want to do additional editing of the files need to do it manually, ie without using the Gnome editor. Only in that case the editor will further displace the cols and the game will crash. Any editing you want to do in the unit and build prod files, do it manually.

    Last edited by gollum; 02-06-2011 at 19:09.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

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