Dear all, version 3.2 is now up and available for download. As all versions for ages now it is save game compatible. However you will feel the full benefit of the latest tweaks in a new campaign.
It contains:
-Withdrew the jedai Byzantine Royals. Byzzie Emperors still have the hardcoded extra influence that makes for generaly good stats including command, but their command stats are now in par with other factions'. It makes for a much more fun game with them. They are still tough opponents to beat due to their superior tech and too good units for early and their generals still have command stars, but not 8-9 as a rule.
-Tweaked all missile cavalry AI use parameters including fast and weak as well as slower and stronger. Did quite some playtesting in custom and tweaked then re-tested etc and final values make for better use of these units by the AI.
-Did one each minor tweaks in the Byzantine and Russian rosters; Pronoiar cavs are made again available for All-periods and Rus Infantry are made available from castle level instead of keep.
-Slightly increased the buying price of mercs to reflect the increase of incomes by 1/3 around the map since version 2.8. Did not alter their maintenance costs however, as that was fine.
-Incorporated a fix for the Mongol Faction Leader piece while awaiting. As Stazi found out there was an error in the vanilla game in the naming of the paganpiece while awaiting which made the engine to show the default catholic one. The mod now includes a fix for this.
So this is it, i hope you enjoy![]()
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