Thank you very much Raz for your interesting suggestions

In fact i generally follow everything you do in my home mods as well, except the higher atack/nerf defence which makes sense if you give more men to the unit to compensate. The higher men indeed improve survivability against cheap missile attacks, like sniping/targeting the enemy general/king with xbows and arbs/bows en masse and having an easier battle and an easier campaign at the same time by killing him.

However, i wanted this mod to be recognisably vanilla in terms of gameplay hence i followed the vanilla 20 men, non-scalable, which though, as in your suggestion are non-retrainable (you can't train BG units in Caravel and all are unique and apart from the other cavalry of factions). This takes away from the player the luxury of retraining his BGs and forces him to pay attention to them, as the player suffers as the AI suffers from non-replenishable princes' BGs.

I like very much the idea to change the AI unit setting of the BGs to the most conservative defensive unit possible, and i am interested in testing it and perhaps even incorporating it in the Caravel mod if it really works, in which case i will give you full credit for it.

The potential drawback, is that the AI then may underuse the unit and miss perhaps his chance to win a battle if he had used it more assertively. But all this is speculation and it needs testing to find out what would happen. Which Ai unit setting would you suggest as the most conservative?
Have to play quite a bit of custom to find how it will work, and it will be some time from now, as i kind of had enough of modding by now for the moment :)

Again, thank you