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    Default Re: The Caravel Mod

    An additional benefit of teh huge settings is that it makes for less stacks being about (because every stack has as much men and costs in maint as the equivalent of 2 default setting stacks! The same number of men is available (that is determined by the agricultural income of provinces/faction wealth) but in fewer "pieces").

    This in practice means that battles are more reasonable in time length, as there are less reinforcements. Battles with endless reinforcements in default can be pretty tedious, but in huge only a half stack of reinforcement will come in at some cases, and in most it will be even less than that, if at all. This also helps the AI as he isn't very very good at coordinating reinforcements (muc better than RTW/M2TW though were he is absolutely horrible and he attacks piece meal with reinforcements).

    In effect, battles are more decisive, more epic and less tediously time consuming than in default.

    The only exception to this are the Mongols, but even they have less (1/2) stacks for the same reason. Less stacks also means that you have less flexibility in rush conquering (as your men are pachaged in bigger blocks) and so rushing requires more skill in huge.

    Last edited by gollum; 01-30-2011 at 12:47.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

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