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  1. #1

    Default Re: The Caravel Mod

    Thanks for the info Gollum, I´m certain the mod is a true gaming experience. I have one question for you on loyalty. I followed your advice and tested setting loyalty to 180 (in other mods currently playing), and I´ve been appreciating the, at least as appears to me, more stable AI-empires consolidating. At the same time I´m used to auto-managing taxes in order not to get random uprisings. Do you play the same way and in fact put the same strings on yourself as on the AI. Loyalty 180, or do you micromanage each territory to get 120, which is normally enough? Never mind the figure 180. The question is the same for for 140 or 150?

  2. #2

    Default Re: The Caravel Mod

    Hello Faremisch,
    i always micro, because in that way i can stretch my forces to the limit when attacking in achieving the most in attacking armies with the fewest in defending as a calculated risk that the AI automanage could never hope to match. Sometimes i do get rebellions of course in newly conquered territories or the AI attacking me on my own underdefended home territories but they are partof the calculated risk and i have (or make up on the go) usually the means to deal with them.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  3. #3

    Default Re: The Caravel Mod

    Brother Gollum, please forgive that I am a little pressed for time lately (Else there would be an update to the Reigns AAR), but I would like to congratulate you on this new release and thank you for it.

    Is it 'save-game compatible'?

  4. #4

    Default Re: The Caravel Mod

    Hello Glenn, thanks for the congrats;
    play when and if you like. The mod is a labour of love for me - making it and playing it is already more than enough satisfaction.

    Sharing it is also equally satisfying but always presupposes free will - otherwise its not sharing.

    Yes, it is save compatible, although you'll find that some things have changed in your game (the mercs you get for example etc).
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  5. #5
    VictorGB Member Trapped in Samsara's Avatar
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    Default Re: The Caravel Mod

    Hi Gollum

    Just want to say I played two campaigns of Caravel - v2.1 English and v2.2 Byzantine, both hard - and enjoyed them both. Thank you.

    I see that you are now recommending loyalty:140. I approve. I felt that the AI was being 'unnecessarily' cautious, even timid, on occasion in the two campaigns. I thought that this was possibly due to its determination to preserve its troops to ensure sufficient garrisons to meet the loyalty threshold. But that's just speculation on my part.

    I will get 'round to playing v2.3 at some point I'm quite sure. But I want to check out Redux next. You modders really are spoiling us old-school TW-ers these days.

    Best regards
    Victor

    Sapere aude
    Horace

  6. #6

    Default Re: The Caravel Mod

    hello victor, you're welcome, i'm glad the mod adds/ed to your enjoyment of the game.

    If you want the AI taking even more opportunities, loyalty:130 will help towards that. You could even try the default (without loyalty setting ie 120) but maybe the game won't be as good then in the long term (past 40-50 turns) - there are many factions in expansionist and usually they burn out due to rebellions ect - the AI factions can hardly tech up properly as they pay very little attention to defending their provinces. In 140 loyalty its considerably better.

    If you have played 2.2, 2.3 is very similar other than the mercenaries bit and slight improvements here and there, so essentially you've seen it all :)

    Enjoy redux
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  7. #7
    VictorGB Member Trapped in Samsara's Avatar
    Join Date
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    Location
    Dystopia
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    Default Re: The Caravel Mod

    Hi Gollum

    Bit off topic, but your PM box is full.

    Regards
    Victor

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