I think you meant to put a period at the end of the second phrase, not a question mark. Maybe it was a subconscious slip indicating self-doubt? Just playing. Here are my thoughts:
This is already in place.Once you pick, you cannot change your faction.(To prevent endless faction switching)
Saba has extensive freedom in terms of rules due to its nature in EB.No Elephants (sohuld be changed or else Saba would die)
In this sense, would be more restrictive and over-regulated than what is already in place, as we don't distinguish between sub-species of units. It just happens to be fact that an armoured HA such as the Armenian variant is--needless to say--a heavily armed unit! Hence it's status as a Heavy Cav. You see, the issue came up more with what is heavy and what isn't, rather than diff. between similar unit types. This is because there was noticed a consistent issue with factions who could field many heavies and those who couldn't afford many heavy horses.We could aslo do with specialied limits, like max x amount of x unit type. Like the many HA/Cata types available
Most clans have not played EB and need time to learn the difference between an arcade game and an honorable effort at a strategy game (that is, the diff. between RTW and EB). Different purpose and different dynamics call for different approaches. Consider things relevant. Black lesbian women and white middle class heterosexual women. Are white feminists justified in calling conferences and only fielding a tiny fraction of the members as representatives of the black community (and we're not even at the lesbian women yet)? This is what was happening all the time, even up through the 80s. It took intelligent people to make others aware that the fallacy of unity needs to be dropped and differences need to stop being used as excuses for discrimination and they need to be acknowledged and used actively as forces for change and progress. I say this to you as one who has seen earlier days of playing EB with other people as if it were just another game of Rome: Total War. Thanks to the great work done by the development team, we realized very soon after that our approach was mistaken.Also, DOnt shit me about making these up, these have been in practice for a good amount of years with 99% of all games using these.
Aleternately we also have TWPL rules. The main reason I say this is because most clans would scrap our existing rules.
The good thing is that rules are flexible. And, for anyone who manages replay archives, a lifesaver because changing rules doesn't screw up your replay viewing experience, changing the EDU does. But I think it's always good to be open to change (else we wouldn't have come to where we are). Sometimes I wonder how a "CWB Modified Rules" game in RTW would turn out--don't want to get nostalgic about RTW now!
Ah, ah, ah! No presumptions. One is better off in life going for something rather than always wondering what it would have been like. Try and fail; don't try and keep wondering.
I'd agree if this said "well, rules that were set for vanilla are unsuitable for EB," as I don't see merit in generalizing that far.
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