Quote Originally Posted by Galvanized Iron View Post
Is this a question or are you trying to be ironic?
My line was a critique of the seeming rock-paper-scissors nature of your approach to MP. I'm from those who don't believe all competition need be implemented in such a fashion, and that innate advantages and disadvantages and other nuances should underly gameplay.
Quote Originally Posted by Galvanized Iron View Post
Anyway I don't want to imply that EB MP is inferior, I just don't see why I should have designed RS II MP to be a clone of EB MP, what would be the point of having 2 different mods if they were both the same? EB MP has the advantage of having bigger unit selection and gives you more free hands since units are more confident if left unsupported whilst RS MP is more tactical and competive (RS units do stand and fight for a veeeery long time when close to the main battleline, but rout quickly if you send them alone on suicide missions. Some people have complained about the unit morale, but they all had in common that they were not properly supporting their units). Only problem I see with EB MP is that its easier to exploit spam tactics to win and thus apperently need these fairplay rules to stop phalanxes from trampling everything etc.
The discussion is regarding the "Standard Rules" and the EB MP EDU (which needs a re-haul; I admit this before Day 1 of EB Online). Not EB/RS parallels or lack thereof. I'm grateful LazyO brought you to share your insight, because a variety of thoughts are better than few.

Regarding your approach, would it entail a re-examining of all costs of the units in MP, or is it a matter of features (e.g., wedge formation), statistical changes (e.g., morale, atk/def) and rules? Thanks again for your input.