Quote Originally Posted by vartan View Post
That's interesting that you mention that, modifying statistical values to make flanking more effective and meaningful in battle. Also it's good you bring up the efficiency of the primary attack of cavalry (lancers in particular) compared to the secondary. I've always wished it weren't so; melee combat with melee weaponry is sadly not encouraged in the current state of EB.
Yeah well in RS I solved it by having both primary and secondary attack having same lethality, it works becuase even though cavalry appears to have superior stats it compensated by them being vurnable to more angles of attack than infantry and their weakness to spearmen.

Example of RS II cavalry unit:
type cimbri noble cavalry
dictionary cimbri_noble_cavalry
category cavalry
class heavy
voice_type Heavy_1,
soldier cimbri_noble_cavalry, 60, 0, 1
mount horse celtic
attributes sea_faring, hide_forest, very_hardy, command, power_charge
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 9
stat_pri 14, 35, no, 0, 0, melee, simple, piercing, spear, 25, 0.361
stat_pri_attr no,
stat_sec 14, 35, no, 0, 0, melee, blade, slashing, axe, 25, 0.361
stat_sec_attr ap,
stat_pri_armour 12, 5, 7, metal
stat_sec_armour 12, 1, flesh
stat_heat 2,
stat_ground 0, -2, -2, 2
stat_mental 11, normal, trained
stat_charge_dist 43,
stat_fire_delay 0
stat_food 60, 300
stat_cost 0, 650, 245, 52, 78, 1050
ownership slave, germans
Comparison between legionary and phalanx stats:
type legio iii augusta first
dictionary legio_iii_augusta_first
category infantry
class heavy
voice_type Medium_1
soldier gallica_iii_augusta, 60, 0, 1.316, 0.3
officer roman_early_centurion
officer roman_eagle
officer roman_cornicean_foot
attributes sea_faring, hide_forest, can_sap, very_hardy, command
formation 1, 1.66, 2, 3.33, 5, square, testudo
stat_health 1, 5
stat_pri 12, 10, pilum_early 50, 2, thrown, blade, piercing, spear, 25, 1
stat_pri_attr prec, ap
stat_sec 12, 10, no, 0, 0, melee, blade, piercing, sword, 25, 0.2
stat_sec_attr no,
stat_pri_armour 10, 19, 7, metal
stat_sec_armour 0, 1, flesh
stat_heat 2,
stat_ground 0, 0, -1, -1
stat_mental 10, normal, highly_trained
stat_charge_dist 30,
stat_fire_delay 0,
stat_food 60, 300
stat_cost 1, 6812, 1680, 26, 39, 520
ownership slave, romans_brutii
type pezhetairoi pikeman
dictionary pezhetairoi_pikeman
category infantry
class spearmen
voice_type Heavy_1
soldier pezhetairoi_successors_pikeman, 60, 0, 0.842
officer pezhetairoi_successors_pikeman
officer greek_officer
officer greek_flutist,
attributes sea_faring, hide_forest, can_sap, hardy
formation 0.9, 1, 2.4, 2, 10, square, phalanx
stat_health 1, 5
stat_pri 19, 9, no, 0, 0, melee, simple, piercing, spear, 25, 0.252
stat_pri_attr long_pike, spear, spear_bonus_8
stat_sec 5, 9, no, 0, 0, melee, blade, slashing, sword, 25, 0.2
stat_sec_attr no,
stat_pri_armour 7, 10, 3, leather
stat_sec_armour 0, 1, flesh
stat_heat 2,
stat_ground 0, 0, -6, -2
stat_mental 7, normal, highly_trained
stat_charge_dist 1,
stat_fire_delay 0
stat_food 60, 300
stat_cost 0, 2501, 731, 20, 30, 400
ownership slave, seleucid, egypt