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  1. #1

    Default Re: Who's still playing?

    Its fun at first but wears off pretty quickly imo - but of course each to his own. You can mod the arquebusiers to bekillers in MTW though ;)
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

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  2. #2
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Who's still playing?

    I do feel musketry wasn't quite well represented in MTW but since it finished in 1453 muskets weren't quite as advanced. Still, those siege cannons Muslim factions have are killer! Love them!
    Ja mata, TosaInu. You will forever be remembered.

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  3. #3

    Default Re: Who's still playing?

    The musket wasn't really invented during the timeframe. MTW's timeframe encompassed the handgun and arquebus which were earlier smoothbore firearms that were not as widely adopted as the later muskets. In view of this the representation in the game is probably ok, not perfect, but maybe good enough.
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  4. #4
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Who's still playing?

    Darn this! After 1175, the English want the Crusade points on GA so they declared a Crusade on me and sunk almost all of my fleets, my profit went from 9000 a turn to 800.

    This will be very interesting. Crusade and the Mongols soon to lurk around, luckily I allied with the Cumans, I hope they resist.
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  5. #5

    Default Re: Who's still playing?

    I think Caravel is right. If the game extended more in timeframe like M2, then gunpowder could be more powerful.

    Historical plausibility aside, strong guns are not very well used by teh AI so in a way its a plus. Of course in MTW the same problem exists, just its with arbalesters :)
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  6. #6
    Senior Member Senior Member gaijinalways's Avatar
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    Default Re: Who's still playing?

    Could very well be. I often don't make much use of gunpowder, as I find the range is not very good, with arbs knocking the handgunners and arquebusers off pretty easily. I also find the gunpowder units are generally dreadful at hand to hand, with even peasants giving them a run for the money.

  7. #7

    Default Re: Who's still playing?

    Try using arquebusiers behind your arbalest/crossbow line, and use them to give extra punch in the volley. You can coordinate volleys by putting all missiles out of fire at will and then either click to an enemy unit for them to fire or just enable fire at will so they fire all at the same time. Its devastating.

    edit: one more advantage of the coordinated volley is that you can use more effectively your ammo, as you can prevent units from firing when there are less chances to do damage or run at out of ammo due to firing all the time and hence remain without missiles for many more attackng waves from the enemy. This is particularly important with the horde.

    Handgunners are a unit used best to melee and its shot can aid that. They aren't fit for missle duels.
    Last edited by gollum; 03-15-2011 at 16:11.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

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