Quote Originally Posted by Lord Adherbal View Post
That's a usual comment, but there are those of us who were hoping to relive the days of STW/MTW multiplayer.

And unit speed is far from the only issue. I spent years modding RTW, only to find out the system of battle mechanics are flawed at its core. It looks like that hasn't changed. They don't need a revolution, they need a devolution.

At least that's my oppinion. I'm afraid the meanstream game industry is no longer compatible with what I look for in a game.
Indeed. Those of us who enjoy the multiplayer side of the game will be stuck with whatever the vanilla version looks like. MP mod efforts can never get enough takers to support a thriving community. Ladders, avatars, and character evolution are all meaningless if the game's mechanics create battles that just aren't that engaging or enjoyable.

Some short term enjoyability can be created through graphics, but that wears thin very quickly (especially if you cannot zoom in to see them as the game moves too fast). There has to be a level of balance and a system that rewards tactics and ability to induce replayability.

(Off course this is all just the opinion of a admirer of the first engine. Some people think RTW was the height of the series. I know, though, that MP has never recovered.)