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  1. #26
    Member Member Stazi's Avatar
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    Default Re: Middle-Earth campaign map?

    Thank you very much for all your insights and advices. I really appreciate that.

    Quote Originally Posted by Axalon View Post
    Well Staz, then I offer the following advice... Get that map fully operational and done 100% - you can worry about all buildings, troops, trade, income and metals/resources etc. etc. later. Make a basic and reliable map first (default values) and make that your priority...
    The map is 100% operational now. I'll have to add that one province for mountains. That's all.

    In general, working on several things at the same time is not a good strategy to get anywhere on projects of this scale. It is much better to be able to see the progress you do - whenever that is possible - that was my experience. Do one thing at a time, finish it and then move on. Secure a functional and reliable tractor first, then you can worry about how to make that ugly monster into a golden porsche - to use a car-analogy here.
    I know that working on the one thing at a time is better idea but this is my first "full conversion" mod. I've had to check every aspect of the game just to know if I'm capable of finishing the project. One thing that I still haven't tried are units' animations. I've read all guides but I still don't fully get it. It's absolutely the last thing on my "to do" list.
    Last edited by Stazi; 02-07-2012 at 23:34. Reason: typos
    "Do not fight for glory. Do not fight for love of your lord. Do not fight for hatred, honor or faith. Fight only for victory and you will succeed." - Uji sensei.

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