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    Vindicative son of a gun Member Jolt's Avatar
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    Default Rome: Total War Forum Game Version I [Concluded]

    Sign-ups are always open! You can pick any free nation at any time! You are more than welcome to join us!

    Based on a similar popular forum game which goes on in Paradox's OT. Basically you start as one of the possible nations in a turn-based game. Players each send in their turns VIA PM and then I go to the next turn. Each turn is 10 years so 270 BCE, next turn is 260 BCE, etc. The winner is determined by a score based on standing army and resource/army income numbers. Since alliances = "Don't attack me, you big meanie" you pretty much need to watch your back at all times. During the course of the game leaders die and new countries will probably arise such as Byzantion, Phrygia, Judaea, etc. The game is mostly done by interaction between the different players with each other. Other than that, it is a very simple game. This first version will be more of a test to see how it goes.

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    Quick Nation/Player List

    Roman Republic - Double A
    Carthage - beefy187
    Illyria - Stark
    Hellenic League - jirisys
    Pergamum - Sonic
    Cimmerian Bosporus - A_Dane
    Pontus - Cute Wolf
    Armenia - vartan
    Seleucids - johnhughthom
    Ophellid Egypt - Zim
    Meroe - ChuChip
    Nabataea -
    Gandhara - B_Ray
    Celtiberi Confederation - Sanftleben
    Arveni Confederation - The Celtic Viking
    Belgae Confederation - Centurion1
    Suebi Confederation - Beskar
    Getae Confederation - TheLastDays
    Aetolian League - crysis7
    Arachrosia -
    Bactria - Byxz
    Judaea -
    Thessaly League -
    Macedonia -

    =RULES AND NOTES=
    1. A good thing to note is that it's best to focus on territories which were actually colonized during the timeframe. Colonizing, say, Britain as Nubia is impossible. Focus on nearby territories. Also, I would like to stress for you to act sensibly, as you would in real life when dealing with regions. For instance, Galatia is known to have some of the best warriors in the East, so don't expect to take that region as easily as Palestine. Likewise, expect Arveni to be able to expand more easily in Gaul than Rome or Carthage. In the same fashion, don’t expect to conquer a steppe province using an Infantry army, while facing a mostly cavalry army.
    2. A good example of a "normal" attack on a "Empty"/"Free" territory would be 50 infantry, possibly coupled with cavalry (It may still fail epicly).
    3. The game's actions and their chances of success are based upon a random number generator.
    4. When a country attacks yours, you are generally pitting your entire army against theirs unless you are attacking other territories, in which case the same occurs excepting those troops you are sending into other battles.
    5. A large navy will give you extra gold (10 gold per 30 navy) to simulate dominating naval trade routes and such, so it's a really good idea to raid other countries navies, which not only allows you to invade them by water more easily, but it also cripples somewhat their ability to generate gold.
    6. Characters will have a generic skill called Military ability, which is their talent to deal with everything. From leading armies in battle to surviving assassination attempts, the character's skill will influence the rolls on what happens to the character in many situations (mostly dealing with battle, thus the name)
    7. Defence Network helps you not only in dealing with invasions to your country but also reduces success in covert actions against your country.
    8. Republics always change rulers every two turns, making succession crisis difficult to happen. Military Chiefdoms are States where martial prowess is important and where proeminent Generals attain de facto leadership of the country. Different generals may clash as to who succeeds when it happens, or if there are no generals. Monarchies are ruled by its royal family, who also leads it’s armies. Succession is pretty straight forward, unless the heir is underage or obviously if there is no heir.
    9. Turns will pass when everyone has sent their orders (Even saying nothing is to be done) in PM and until I have the time to write a write-up.

    =ACTIONS=
    Can do 5 per turn
    - Invade Territory [note the territory, which you must either border or be realistically capable of reaching via navy, then note how many troops you wish to have engaged in battle—ideally led by a general, heir, or ruler aged 20 or older]

    - Raid Country [note how many ships you wish to use in the raid, will attack the other country’s navy. If the other country has little or no navy, raid will plunder the coast and take gold from said country, cannot do if landlocked]

    - Increase Defense Network [requires wood, to reach 2/5 is 50 wood, 3/5 is 100 wood, 4/5 is 250 wood, and 5/5 is 500 wood]

    - Cut wood [costs 10 gold, will net you 10 wood]

    - Buy Units [10 infantry costs 10 gold, while 10 cavalry costs 20 gold, and navy costs 20 wood and 10 gold]

    - Spy [costs 10 gold, select country, will reveal some information about their state of affairs]

    - Incite Rebellion [20 gold, select a territory next to one you own, will possibly ignite a significant rebellion]

    - Plunder Treasure [10 gold, select another country, will try to steal some of their gold, can only be done to land neighbours]

    - Assassination [20 gold, select a ruler or family member of a nearby country to kill]

    - Give +10 Resources to Another Country [exactly as it says, can be given or withdrawn at will]

    - Gift Stuff [can gift up 20 things (e.g. 20 gold, 20 wood) in a turn to another country]

    - Improve Economy [costs 10 infantry and 80 wood, increases gold income by +10]

    - Promote Generals [costs 30 gold, can only be done by Military chiefdoms (not republics or monarchies), creates a General of 2-10 military skill]


    =Roman Republic=
    Player: Double A
    Republic
    Leader: Roman Senate
    Consuls: Kaeso Sextus Servius [age 50, Mil 7], Maximus Decimus Meridius [age 40, Mil 10]
    Capital: Roma
    Defense: 2/5 [upgrade requires 100 wood]
    Gold Income: +30
    Wood Income: +30
    Infantry Income: +50
    Cavalry Income: +20
    Naval Income: +20

    =Carthage=
    Player: beefy187
    Military Chiefdom
    Leader: Hanno [age 60, Mil 4]
    Generals:
    Capital: Qart Hadasht
    Defense: 3/5 [upgrade requires 250 wood]
    Gold Income: +30
    Wood Income: +50
    Infantry Income: +20
    Cavalry Income: +10
    Naval Income: +30

    =Illyria=
    Player: Stark
    Monarchy
    Ruler: Pleuratos II Pleuratos [age 40, Mil 3] In Roman Custody
    Heir: Aplis I Pleuratos [age 20, Mil 4]
    Other Family: Laiskos Pleuratos [age 10, Mil 7]
    Capjital: Dalminion
    Defense: 3/5 [upgrade requires 250 wood]
    Gold Income: +10
    Wood Income: +30
    Infantry Income: +10
    Cavalry Income: +10
    Naval Income: +20

    =Hellenic League=
    Player: jirisys
    Military Chiefdom
    Leader:
    Generals:
    Capital: Sparte
    Defense: 3/5 [upgrade requires 250 wood]
    Gold Income: +10
    Wood Income: +30
    Infantry Income: +40
    Cavalry Income: +10
    Naval Income: +10

    =Pergamum=
    Player: Rahwana
    Monarchy
    Ruler: Eumenes I Attalos [age 40, Mil 4]
    Heir: Sikinnos I Attalos [age 10, Mil 6]
    Other Family: None
    Capital: Pergamon
    Defense: 2/5 [upgrade requires 100 wood]
    Gold Income: +10
    Wood Income: +10
    Infantry Income: +20
    Cavalry Income: +10
    Naval Income: +10

    =Cimmerian Bosphorus=
    Player: A_Dane
    Monarchy
    Ruler: Alkamenos Spartiates [age 30, Mil 2]
    Heir:
    Other Family: Dymas Spartiates [age 10, Mil 6]
    Capital: Chersonesos
    Defense: 2/5 [upgrade requires 100 wood]
    Gold Income: +10
    Wood Income: +10
    Infantry Income: +20
    Cavalry Income: +20
    Naval Income: +10

    =Cappadocia=
    Player: Cute Wolf
    Monarchy
    Ruler: Oxathres I Kolchikos [age 50, Mil 7]
    Heir: Ariobarzanes I Kolchikos [age 30, Mil 11]
    Other Family: Hystaspis I Kolchikos [age 0, Mil 9]
    Capital: Mazaka
    Defense: 1/5 [upgrade requires 50 wood]
    Gold Income: +20
    Wood Income: +10
    Infantry Income: +20
    Cavalry Income: +10
    Naval Income: +10

    =Armenia=
    Player: vartan
    Monarchy
    Ruler: Samus I Yervanduni [age 60, Mil 5]
    Heir: Aram I Yervanduni [age 30, Mil 3]
    Other Family: None
    Capital: Armavir
    Defense: 2/5 [upgrade requires 100 wood]
    Gold Income: +20
    Wood Income: +10
    Infantry Income: +20
    Cavalry Income: +20
    Naval Income: +10

    =Seleucids=
    Player: johnhughthom
    Monarchy
    Ruler: Lasthenes I Syriakos [age 20, Mil 3]
    Heir: Zeuxis I Syriakos [age 0, Mil 4]
    Other Family: None
    Capital: Seleukeia
    Defense: 2/5 [upgrade requires 100 wood]
    Gold Income: +30
    Wood Income: +10
    Infantry Income: +40
    Cavalry Income: +20
    Naval Income: +10

    =Ophellids=
    Player: Zim
    Monarchy
    Ruler: Ophellas Kydreaios [age 50, Mil 9]
    Heir: Diodoros Kydreaios [age 30, Mil 6]
    Other Family: None
    Capital: Alexandreia
    Defense: 2/5 [upgrade requires 100 wood]
    Gold Income: +10
    Wood Income: +40
    Infantry Income: +10
    Cavalry Income: +10
    Naval Income: +20

    =Meroe=
    Player: ChuChip
    Monarchy
    Ruler: Amanislo Apedemak [age 60, Mil 7]
    Heir:
    Other Family: Nastasen Apedemak [age 30, Mil 9]
    Capital: Meroë
    Defense: 2/5 [upgrade requires 100 wood]
    Gold Income: +30
    Wood Income: +10
    Infantry Income: +10
    Cavalry Income: +10
    Naval Income: +10

    =Nabataea=
    Player:
    Monarchy
    Ruler: Hutar ibn Yada [age 20, Mil 7]
    Heir: Amir ibn Hutar [age 0, Mil 4]
    Other Family: None
    Capital: Petra
    Defense: 2/5 [upgrade requires 100 wood]
    Gold Income: +20
    Wood Income: +10
    Infantry Income: +10
    Cavalry Income: +10
    Naval Income: +10

    =Gandhara=
    Player: B_Ray
    Monarchy
    Ruler: Mahinda Maurya [age 40, Mil 7]
    Heir: Jayendra Maurya [age 0, Mil 9]
    Other Family:
    Capital: Taksashila
    Defense: 2/5 [upgrade requires 100 wood]
    Gold Income: +20
    Wood Income: +20
    Infantry Income: +20
    Cavalry Income: +30
    Naval Income: +10

    =Celtiberi Confederation=
    Player: Sanftleben
    Military Chiefdom
    Leader: Mardanio Carpiacoi [age 30, Mil 6]
    Generals:
    Capital: Numantia
    Defense: 2/5 [upgrade requires 100 wood]
    Gold Income: +30
    Wood Income: +10
    Infantry Income: +30
    Cavalry Income: +20
    Naval Income: +10

    =Arveni Confederation=
    Player: The Celtic Viking
    Military Chiefdom
    Leader: Caburos mocEnestinos [age 40, Mil 8]
    Generals:
    Capital: Gergovia
    Defense: 2/5 [upgrade requires 100 wood]
    Gold Income: +20
    Wood Income: +20
    Infantry Income: +20
    Cavalry Income: +20
    Naval Income: +10

    =Belgae Confederation=
    Player: Centurion1
    Military Chiefdom
    Leader: Matugenos mocGuigo [age 40, Mil 6]
    Generals:
    Capital: Bagacos
    Defense: 2/5 [upgrade requires 100 wood]
    Gold Income: +10
    Wood Income: +20
    Infantry Income: +20
    Cavalry Income: +20
    Naval Income: +10

    =Suebi Confederation=
    Player: Beskar
    Military Chiefdom
    Leader: Bergawulfaz [age 30, Mil 9]
    Generals:
    Capital: Swebotraustastamnoz
    Defense: 2/5 [upgrade requires 100 wood]
    Gold Income: +10
    Wood Income: +10
    Infantry Income: +20
    Cavalry Income: +10
    Naval Income: +10

    =Getae Confederacy=
    Player:
    Military Chiefdom
    Leader: Zyraxes [age 40, Mil 6]
    Generals: Gudila perUtidava [age 20, Mil 6]
    Capital: Buridava
    Defense: 2/5 [upgrade requires 100 wood]
    Gold Income: +10
    Wood Income: +20
    Infantry Income: +20
    Cavalry Income: +10
    Naval Income: +10

    =Aetolian League=
    Player: crysis7
    Monarchy
    Leader: Deukalos Kleonaios [age 40, Mil 10]
    Heir: Nikeratos Kleonaios [age 10, Mil 5]
    Other Family:
    Capital: Delphi
    Defense: 1/5 [upgrade requires 50 wood]
    Gold Income: +10
    Wood Income: +10
    Infantry Income: +20
    Cavalry Income: +20
    Naval Income: +10

    =Arachrosia=
    Player:
    Monarchy
    Ruler: Timarchos II Arachrosiakos [age 10, Mil 8]
    Heir:
    Other Family:
    Capital: Alexandropolis
    Defense: 2/5 [upgrade requires 100 wood]
    Gold Income: +20
    Wood Income: +30
    Infantry Income: +10
    Cavalry Income: +10
    Naval Income: 0

    =Bactria=
    Player: Byxz
    Monarchy
    Ruler: Phillipos I Baktrios [age 10, Mil 7]
    Heir:
    Other Family:
    Capital: Baktria
    Defense: 2/5 [upgrade requires 100 wood]
    Gold Income: +20
    Wood Income: +30
    Infantry Income: +20
    Cavalry Income: +10
    Naval Income: 0

    =Judaea=
    Player:
    Monarchy
    Ruler: Gilad Segev [age 50, Mil 9]
    Heir: Amown Segev [age 20, Mil 3]
    Other Family:
    Capital: Hierosolyma
    Defense: 2/5 [upgrade requires 100 wood]
    Gold Income: +10
    Wood Income: +10
    Infantry Income: +10
    Cavalry Income: +10
    Naval Income: +10

    =Macedonia=
    Player:
    Monarchy
    Ruler: Antisthenes Pydnaios [age 40, Mil 4]
    Heir: Aristokles Pydnaios [age 10, Mil 11]
    Other Family:
    Capital: Pella
    Defense: 2/5 [upgrade requires 100 wood]
    Gold Income: +10
    Wood Income: +10
    Infantry Income: +10
    Cavalry Income: +20
    Naval Income: +10

    =Thessalian League=
    Player:
    Military Council
    Leader: Glauketas Pergamios [age 30, Mil 4]
    Generals: Gorgias Telios [age 20, Mil 7]
    Capital: Larisa
    Defense: 1/5 [upgrade requires 100 wood]
    Gold Income: +10
    Wood Income: +10
    Infantry Income: +10
    Cavalry Income: +20
    Naval Income: +10
    Not every country needs to have a player. We'll start once I feel enough players are signed up. By then, I shall send you a PM saying the game started and showing your country's total resources (Gold, Wood, Infantry, Cavalry and Navy). You'll then simply send me back a PM with your orders or lack of them.
    Last edited by Jolt; 05-08-2011 at 14:44.
    BLARGH!

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