Given the state of logistics, an army moving into such a region would be attrited to nearly nothing, very soon. Even a Roman Army supported by sea would be aversely affected. To be able to do so for any extended period of time is one thing, but the costs would be enormous and in most cases prohibitive. Then there is the issue of extracting recourses without a formal infrastructure. This is one of the little life-lessens of EB II, wherein human aggregation, such as an army or even a villge, town or city, without a proportional support infrastructure kills, and kills fast. I'm not totally sure how EB II will deal with this, but in EB this was largely handled abstractly. Its not that certain regions or environmental settings were ungovernable, rather the cost of governance was unachievable given the level of demography, technology, and type of economy that prevailed, without the collapse of the power attempting to project its authority. Simple trade with the locals was far more productive. Sorry, but dreams of a ‘One World Order’ must wait future millennia.
Thus, these regions should be places where armies and their stupid leaders go to die.
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