Normal battle difficulty is too easy for me both for EB1 and M2TW,
Although some differs I play Hard for both.
BTW I mostly kill enemy generals with arrow fire. It looks like arrows have AP in M2TW?
Normal battle difficulty is too easy for me both for EB1 and M2TW,
Although some differs I play Hard for both.
BTW I mostly kill enemy generals with arrow fire. It looks like arrows have AP in M2TW?
My Submods for EB
My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finishedSpoiler Alert, click show to read:
History is written by the victor." Winston Churchill
I play battles on Hard, still easy, but i refuse to watch my elite units get torn apart by some useless levy unit. It dosn't really change anything, the outcome is mostly the same, only difference is that I'll suffer more losses for some ridicolous reason, which i must admit kills any sort of immersion i get from the game.
I play battles on normal because I don't like stat-bonuses for the AI.
In Medieval 2 I play them on very hard, though. There the AI just gets better stamina and morale, no stat bonuses to speak of.
I imagine difficulty will make a big difference in how effective your cavalry is against archers in Rome mods.
(No, arrows in Medieval 2 are not armour-piercing except English longbows in vanilla. Crossbows, too. In mods like Broken Crescent longbows aren't armour piercing, though crossbows still are.)
Longbows and Corssbows make perfect sense to be AP.
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[21:16:17] [Gaius - 5.115.253.115]
i m not camping , its elegant strategy of waiting
Longbows should only be AP with bodkin arrows, but then they should get reduced accuracy or attack.
Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member
"To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -CalgacusOriginally Posted by skullheadhq
Considering that Armour Piercing doesn't mean armour piercing but rather 'consider half of the enemy's armour', I don't know if it much matters!
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IMO the Armour piercing trait should be broken down to a scale, let's say measured in steps of 25%. For example, a sling bullet/bodkin arrow/falcata could be AP1 (ignores 25% or such), a mace could be AP2 (50%), and so on. Of course, this is purely academic. But still more accurate than the somewhat simplistic parameters of TW games.
That sounds as if you had already tried it. Now I'm a little bit worried. Is there a confession you'd like to make? Like, have their bodies already been found?
Last edited by athanaric; 03-29-2011 at 14:53.
Swêboz guide for EB 1.2
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