Quote Originally Posted by Cute Wolf View Post
it matters much if the armour rate is not 1 or 2, but 11 or 12
That's precisely the issue. It is always half. Why are the effects not even more staggering as the numbers get higher? Or perhaps there should be an even more complex model. Must the quantification of the effects of so-called armour piercing weaponry always result in the consideration of precisely half of the armour in question?