IMO the Armour piercing trait should be broken down to a scale, let's say measured in steps of 25%. For example, a sling bullet/bodkin arrow/falcata could be AP1 (ignores 25% or such), a mace could be AP2 (50%), and so on. Of course, this is purely academic. But still more accurate than the somewhat simplistic parameters of TW games.
That sounds as if you had already tried it. Now I'm a little bit worried. Is there a confession you'd like to make? Like, have their bodies already been found?
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